Disguise Skill and Gear


Rules Questions


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Does the Disguise skill work on your gear as well as you? The Disguise Self spell specifically calls it out, as covering everything, though the skill does not.

If it does include your gear, what modifiers (either to Disguise or the opposed Perception) are reasonable for gear that stands out from the disguise?

Examples:

A prisoner who just escapes the dungeons (manacled, hasn't bathed in a week, etc) ducks into a closet and makes a disguise check to be Queen Illeosa.

A halfling eagle knight in plate armor travels to the Cinderlands and wants to pass herself off as a Shoanti tribesman, without taking off the armor and weapons.

A beggar wants to disguise himself as a Hallknight Signifer to rescue a kidnapped family member.


Honestly, if the materials are not there to create a disguise, I wouldn't allow the check. In addition, the penalties given on the disguise page don't cover everything that could be wrong with you trying to make a disguise.

For the prisoner, I would have separate penalties for the manacles, dirtiness (perhaps not smell, since who would tell the queen that she smells?), and another penalty for not having good material to work with. The whole thing would likely be at a -40 or worse.

For the halfling, I would add penalties for the armor and weapons, and then the standard ones for size and race. Perhaps at a -22 (-10 for size, -2 for race, -10 for concealing the armor).

For the beggar, I would give a penalty for the uniform (unless he can obtain one), but other than that, the Disguise check would be pretty standard.

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