| Desidero |
So basically the wholly grail of melee warriors is Pounce, the ability to move to enemies and make a melee attack. But an idea occurred to me earlier today, what if you made them come to you? Like I was thinking that a properly optimized animal companion could run around bullrushing enemies into you- I mean you'd lose the advantage of the animal companion's attack but you'd gain much more in being able to dish out full attacks yourself. That's the only way I've thought up, and I'm still a bit shaky on getting the numbers up to par, but there has to be more.
So in short, how can we move enemies to us (on or just before our turn) while still allowing us to get in a full attack?
| HaraldKlak |
In many situations we cannot do it, by applying a bit more tactics to the game.
You want the opponents to close on you?
Be somewhat efficient with a bow as well, and make it hurt for them, not to close the gap to you.
Alternatively, just wait until they show up, if you got a reach weapon. Let the ranged and magic PCs deal damage from a distance, while you make sure they are protected from harm.
Sure, you might meet a spell caster, where it is very important to close ranks as soon as possible, but in that case, whether or not you get a full attack the first rounds, isn't going to do a great difference (especially since said spell caster playing somewhat intelligently, is not going to be placed in a direct charging line from the doorway).
Magda Luckbender
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So in short, how can we move enemies to us (on or just before our turn) while still allowing us to get in a full attack?
One answer is to use reach tactics. E.g. Position such that the enemy must move to us, and then we get multiple attacks. Actually, that's possibly more iterative attacks than one gets from a full attack until about +12 BaB.
We're not forcing the foe to move to us. The archers next to us hope the foe stays back. Either way, we get tactical advantage.