Help with an E6 sorcerer


Advice


Hey all, going to be running a sorcerer in an upcoming E6 campaign and I'm really stuck on feats and bloodline. Race is limited to human and we're starting at 2nd level.

For my 1st level Feat I want to take Toughness, but beyond that I'm not sure. I was thinking Point-Blank Shot to open up Precise Shot to get rid of that pesky -4 penalty for firing into melee with rays; however, I don't know if that is a waste of feats. If so, what are some other recommendations?

For bloodlines I really like the Arcane (Sage) bloodline, but the bonus spells are a little lackluster and the 3rd level bloodline power is essentially worthless in an E6 campaign. I have also looked into the Elemental (Primal) bloodline, as well as Draconic (Linnorm) bloodline.

For the rest of the party it's looking like a paladin, bard (Dawnflower Dervish), and unknown others. What are your thoughts?


Well it seems your shooting for a Boom Mage build with Sorching Ray.

Take Magic Lineage Magic Missile and Toppling Spell for a REALLY neat trick.

Primal Bloodline is really cool, Linnorm less so.

You may want to just avoid rays since Point Blank and Precise eat up some good feat slots.

Instead you could get Spell Focus and Spell Specialization which are pretty handy in conjunction with Mage's Tattoo.

Consider Tattooed Sorcerer in conjunction with Wildblooded.


Spell Focus is always a solid choice, I presume you plan on blastin' away at fools?

Primal Bloodline with Elemental Focus instead of Spell Focus could be good also.

If you really plan on doing rays often, then PBS and Precise Shot actually aren't that bad, but you would have to take basically all ray attacks to make it worth it.

Personally, I always prefer wizards because options and getting spells a level sooner, especially in an e6 campaign.

Scarab Sages

If your bard was a regular bard instead of a dervish imperious bloodline would have been great. But dervish bards are selfish. You could go with empereal for wisdom to cast and dip a level of monk for ac, but that will mean you will never cast third level spells In an e6 game.

Rime blooded is pretty brutal in a e6 game. Slowing anything hit by a cold spell make ray of frost very useful.

Grand Lodge

What books are available?

What is the point buy?


Yes, I'm thinking more blasty sorcerer than utility. Also the campaign will be less monster bad guys and more human based baddies. The most monsterous is looking like orcs and ogres.

Other creation options as follows: No traits, 25 point buy, available books is essentially all Paizo from the pfsrd.com, also no dump stats allowed.


1 person marked this as a favorite.

E6 human only? I smell homebrew! Lol

I Dm an E6 human only homebrew too lol

If you want to go Blasty Sorcerer, Spell Focus (Evocation) and Spell Specialization are the way to go (See if you're DM will allow you to pick up Mage's Tatoo from Inner Sea World guide, its easily refluffed). With those three feats, your casting 1 spell 3 levels higher, and all Evoc 1 level higher. If you're DM will allow the Tatooed Sorcerer, even better!

You can go a few ways from there, but it gives you a good start at being a very formidable caster at 6th level.

Toughness: I wouldn't bother, you have enough points to swing a 14 Con. If you always put your Favored Class bonus in HP Thats 1d6+3/Level, should be fine.

Ability Scores: I have too agree with your DM on the no selling off points if hes giving you 25 to work with, thats plenty

For a 25 point Buy I almost always go with: 17, 12, 14, 14, 10, 10 plus racial adjustment.

For a Sorcerer, I would go 10, 14, 14, 12, 19 (17+2), 10 ( see below for reason)

About Bloodline: I would give serious thought to Empyreal. While it doesn't help your blasting (which will still be respectable at +2 or +3 CL), you move your casting stat off of Chr (and you already have a Paladin and a Bard for face skills), which will give you a solid Will save, you pick up Heal and Knowledge Religion (Both handy skills), and the ability to Heal party members for 1d4+ 1/2 level (at range!) Once per day each. Oh yea, and you get Bless as a first level spell.

Sorry for any typos or bad formating, touch screen phone+gloves is a bad combo lol.

Spells: A great 2nd Level Spell for a Fire based Blast Sorcerer is Burning Arc. D6/level, max 10d6, selected target (not Aoe), but gets secondary targets (for reduced damage) as you level. If you deside to go Primal Fire, I would make that your bread and butter 2nd level attack spell.

Grand Lodge

Is anything lower than 10 considered a "dump stat"?


More then likely (At least that's my understanding). Can't really imagine needing to with 25 points, at least not on a Sorcerer (Monk I think you still might need to... how sad is that?)


Dexion1619 wrote:
More then likely (At least that's my understanding). Can't really imagine needing to with 25 points, at least not on a Sorcerer (Monk I think you still might need to... how sad is that?)

Surely you meant how MAD is that ?

... Sorry, couldn't resist.


Boosting one spell with mage's tattoo, and spell specialization is good, but if you want that fireball all the way up to 10 consider bloatmage initiate for one more cl, always encumbered though.

There is an ioun stone that also gives +1 cl, but I think it's too expensive for E6.

If you want a good blast pick up the feat extra traits if allowed and get magical lineage and wayang hunter for 2 point metamagic adjust on fireball, then get empower spell. Lots of feats, but that's 15d6 damage. Also get elemental spell acid for when creatures are immune to fire.

It's E6, the one thing you get are feats so you are probably good.

spell focus evocation
spell specialisation
mage's tattoo
bloatmage initiate (optional)
toppling spell (for magic missile :))
additional traits
empower spell
elemental spell acid

8 feats total, should keep you busy a while. When you get toppling spell is up to you, but the rest I'd do in order.

Grand Lodge

Dexion1619 wrote:


Toughness: I wouldn't bother, you have enough points to swing a 14 Con. If you always put your Favored Class bonus in HP Thats 1d6+3/Level, should be fine.

Ability Scores: I have too agree with your DM on the no selling off points if hes giving you 25 to work with, thats plenty

For a 25 point Buy I almost always go with: 17, 12, 14, 14, 10, 10 plus racial adjustment.

For a Sorcerer, I would go 10, 14, 14, 12, 19 (17+2), 10 ( see below for reason)

I'm trying to figure out why you think such a high casting stat is important in an E6 game. I would be tempted to put it at 16 and call it good.

So 16, 14, 14, 12, 12, 11 To end up with 16 CHA and CON, 14 for DEX, 12 WIS and INT and the extra point in STR for the slight edge it gives in carrying capacity and reduced vulnerability to STR damage.


That's another option, sure. As a Blaster, I'd still be hard pressed not to try for an 18+ in my primary score with 25 points. You need that extra bit for you're save DC.

Could also go 11, 16, 14, 12, 17 (15+2), 10. Putting the 4th level point in Wis.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help with an E6 sorcerer All Messageboards

Want to post a reply? Sign in.