Cool Moments in Game


Pathfinder First Edition General Discussion


For the last three years most of my characters have had HORRENDOUS luck. However in the "runelords" adventure we just started I seem to be getting all my overdue good luck back.

Spoiler:

Currently second level, we go into the room that is a shrine of Lamashtu. 2 Sin spawns visible, a disembodied voice says something and a third sin spawn comes up from the water.

I am a fighter 2 handed weapon archetype with a naginata. Quaff the "potion of Enlarge Person" I bought with inital wealth. Kill one sin spawn with an attack of opportunity, make saving throw against imp who did a sleep hex. Myself and the archer both hit the imp (archer has cold iron arrows). Imp goes invisible, cleric shouts for ranger to close door. Fairly large room, but guess that if it went invis it was trying to escape... Pick the hex next to the door and attack. Natural 20 with a confirm and rolled 11 on 2d6 for enlarged naginata. 50 percent concealment, GM says rolls a 6to 10 on the 10 sider success. SPLAT GOES THE IMP (x4 multiplier) 92 points of damage.

Sometimes life is good.

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