| Castarr4 |
There's a related thread currently about a specific ability (Celestial bloodline's Heavenly Fire), but Heavenly Fire doesn't actually deal positive energy damage.
At what point does this stop working and why:
1. A rogue 1 uses a scroll or wand of inflict light wounds on a flanked goblin. It takes negative energy precision damage from sneak attack (1d8+1+1d6 total damage). (As a side question, does the will save for half damage also apply to the SA damage?)
2. A rogue 1 uses a scroll or wand of inflict light wounds on a flanked vampire who was pretending to be a human. It takes (1d8+1+1d6) negative energy damage, but actually HEALS that amount due to being undead?
3. A rogue 1 uses a scroll or wand of cure light wounds on a flanked (or otherwise sneak-attack-able) ally. What happens?
Why? Please cite a rule.
The way I see it, the reasoning that can be used for SA on heals is that positive energy is a damage type. If I can sneak attack with a ray of frost, then I can sneak attack with any other energy type that is delivered with an attack roll. Damage is being dealt, even if it happens to be a negative amount.
The reasoning against it seems to only be a "common sense" argument. If you're being healed, you're obviously not taking damage.
| Thrall of Orcus |
Way I see it:
1) - Plausible but save for half damage would only apply to the spell damage.
2) - Vampire would heal 1d8+1 points of damage. Can't add sneak attack damage when it is not damage being dealt...it is healing (negative energy healing undead). Sneak attack damage doesn't apply.
3) - Same reasoning as 2 - living creature is healed 1d8+1 points - not receiving damage (you don't typically sneak attack an ally, and certinaly not applicable when not dealing damage). Sneak attack does not apply.
| Zhayne |
1. Yes, and the save will halve the whole thing.
2. Sneak Attack only increased damage, not healing. The vampire will heal 1d8+1 points.
3. See 2. The healing is not increased by sneak attack.
Healing is not 'negative damage'. There is no such thing as negative damage; all attacks deal at least 1 damage.
"Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage."
Healing is healing, damage is damage.