
Cheez |
Hi Guys,
In our ending battle of Hook Mountain Massacre, we had to fight the villain Barl Breakbones.
So Amiri did the fighting on each check. Seoni decided to assist by casting some spell(s).
On the first combat check of 17, Seoni played Incendiary Cloud spell. That gave Amiri an additional 2d4 until the end of the turn.
On the second combat check of 21, Seoni played Strength spell. That gave Amiri an additional +3 until the end of the turn.
The big question is: can Amiri use both those spells in the second combat check? We were a little concerned about the "No more than one card type can be added by the assisting player per check."
However, each of those spells were cast on different checks. Thus, it sounds like Amiri can indeed use that Incendiary Cloud 2d4 benefit on her second check to go along with that Strength spell for the final combat check.
Hope this post doesn't sound too silly,
Ben (and lil' Abby)

csouth154 |
Hi Guys,
In our ending battle of Hook Mountain Massacre, we had to fight the villain Barl Breakbones.
So Amiri did the fighting on each check. Seoni decided to assist by casting some spell(s).
On the first combat check of 17, Seoni played Incendiary Cloud spell. That gave Amiri an additional 2d4 until the end of the turn.
On the second combat check of 21, Seoni played Strength spell. That gave Amiri an additional +3 until the end of the turn.
The big question is: can Amiri use both those spells in the second combat check? We were a little concerned about the "No more than one card type can be added by the assisting player per check."
However, each of those spells were cast on different checks. Thus, it sounds like Amiri can indeed use that Incendiary Cloud 2d4 benefit on her second check to go along with that Strength spell for the final combat check.
Hope this post doesn't sound too silly,
Ben (and lil' Abby)
Both spells would be in effect for the second check. You did it correctly.

csouth154 |
I don't think using Strength (the spell) on a check qualifies it for Pharasma. I think Pharasma is the spell equivalent of Gorum or Erastil, i.e. used on combat checks.
I thought the same thing, but there is a ruling that says otherwise. Pharasma adds two dice to any check on which a spell is played to affect it.
Keep in mind that the spell has to be played DURING that check. A persistent spell that was cast before beginning the check does not qualify.

Hawkmoon269 |

If strength is played on that check, it counts. They reworded Pharasma to make this slightly more clear.
http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9ra3
But it never said on a combat check like Gorum or Erastil. This was always its intent. This is some what evidenced from Seoni's role power to add d12 instead of the normal die when playing Pharasma. Since her combat check when playing a spell would be based off her own Arcane which is a d12, she'd always add d12 when playing Pharasma on her own combat check when playing a spell. Her role power is useful because if she plays Strength or Swipe on anyone else and a blessing of Pharasma, that character gets to add 2d12 instead of their normal die.
There could later be a blessing that adds 2 dice to a combat check when playing a spell for the combat, but it would have to include the word combat like Gorum or Erastil.

mlvanbie |

I should slightly correct myself on when you can play Strength. The FAQ is very clear that playing cards during encounters is forbidden except where explicitly allowed, so it is unlikely that you will be able to play it before the first check if you haven't played it before the encounter.
One could imagine reducing before-combat damage using something that had a strength check to recharge.

csouth154 |
I should slightly correct myself on when you can play Strength. The FAQ is very clear that playing cards during encounters is forbidden except where explicitly allowed, so it is unlikely that you will be able to play it before the first check if you haven't played it before the encounter.
One could imagine reducing before-combat damage using something that had a strength check to recharge.
You can play Strength during a check in the "play cards that affect the check" phase.