| Sinstrus |
Superstition (Ex): The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Hello everyone!
According to RAW, does a raging, superstitious Barbarian have to roll a save vs. any beneficial magical effect that is a supernatural ability or spell-like ability? What if the effect allows for no save normally?
For example:
A) Clarence the Cleric uses Channel Energy(Su) while Bob the Barbarian is raging. Channel Energy allows a save when used to damage undead. Would Bob be forced to roll a save vs. Clarence's Channel? What would happen if he saved - would he be healed only for half, or would no healing occur?
B) Petey Paladin uses Lay on Hands(Su) on Bob while Bob is raging. Lay on Hands offers no save when it is used to damage undead, but must succeed as a melee touch attack. Is Bob forced to attempt a save? Is any save allowed at all? Would Bob be forced to attempt to dodge Petey's melee touch attack?
C) Bruno the Bralani Azata uses Cure Serious Wounds(Sp) on Bob while Bob is raging. Cure Serious Wounds, cast as a spell, allows a save of Will half(harmless). Is Bob forced to attempt a save?
| Sinstrus |
Sinstrus wrote:C) Bruno the Bralani Azata uses Cure Serious Wounds(Sp) on Bob while Bob is raging. Cure Serious Wounds, cast as a spell, allows a save of Will half(harmless). Is Bob forced to attempt a save?C) Cure Serious would require a save. It's a spell.
Normally yes, but a Bralani Azati has Cure Serious Wounds 2/day as a spell-like ability. Does this matter?
EDIT:
Sorry, didn't notice what you said in A. So could you reference something that says "Spells" and "Spell-like abilities" would be treated as identical for these purposes? Or is it something debatable even within RAW?
| Sinstrus |
Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
Aha, I think I found what you were referencing. The bolded text is good enough for me.