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Consensus so far seems to favor the interpretation that the recipient of an Invigorate spell still actually has the fatigued condition.

Surprisingly, no one seems to have asserted that the condition itself is removed, only whether the removal of its penalties allows rage.

Thanks for the input everyone. I think if it were up to my adjudication, I'd go with the more conservative interpretation - that is, a fatigued barbarian under Invigorate wouldn't be able to enter rage.

I suppose it can make sense in a way fluff-wise, too. Rage might be conceived as a state requiring both primal mental fury and bodily fitness (as Rage is inherently physically taxing). The Invigorate spell might give a barbarian enough will and mind-over-matter to go forward as though he didn't have -2 DEX and STR, but if prompted to rage, his fatigued body simply cannot respond appropriately.


Bump.

Any thoughts? No definitive RAW answer?


Pathfinder Core Rulebook wrote:

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Aha, I think I found what you were referencing. The bolded text is good enough for me.


Nefreet wrote:
Sinstrus wrote:
C) Bruno the Bralani Azata uses Cure Serious Wounds(Sp) on Bob while Bob is raging. Cure Serious Wounds, cast as a spell, allows a save of Will half(harmless). Is Bob forced to attempt a save?
C) Cure Serious would require a save. It's a spell.

Normally yes, but a Bralani Azati has Cure Serious Wounds 2/day as a spell-like ability. Does this matter?

EDIT:
Sorry, didn't notice what you said in A. So could you reference something that says "Spells" and "Spell-like abilities" would be treated as identical for these purposes? Or is it something debatable even within RAW?


Pathfinder Core Rulebook wrote:
Superstition (Ex): The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

Hello everyone!

According to RAW, does a raging, superstitious Barbarian have to roll a save vs. any beneficial magical effect that is a supernatural ability or spell-like ability? What if the effect allows for no save normally?

For example:

A) Clarence the Cleric uses Channel Energy(Su) while Bob the Barbarian is raging. Channel Energy allows a save when used to damage undead. Would Bob be forced to roll a save vs. Clarence's Channel? What would happen if he saved - would he be healed only for half, or would no healing occur?

B) Petey Paladin uses Lay on Hands(Su) on Bob while Bob is raging. Lay on Hands offers no save when it is used to damage undead, but must succeed as a melee touch attack. Is Bob forced to attempt a save? Is any save allowed at all? Would Bob be forced to attempt to dodge Petey's melee touch attack?

C) Bruno the Bralani Azata uses Cure Serious Wounds(Sp) on Bob while Bob is raging. Cure Serious Wounds, cast as a spell, allows a save of Will half(harmless). Is Bob forced to attempt a save?


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Advanced Players Guide wrote:


INVIGORATE
School illusion [figment]; Level bard 1
Casting Time 1 standard action
Component V
Range touch
Target creature touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite. When the spell ends, the subject takes 1d6 points of nonlethal damage, along with the return of the original condition(s). A creature can be under the effects of only one invigorate spell at a time; if it is cast a second time on that creature, the first effect immediately ends.

See SRD here

How would the italicized portions of this spell interact with the Barbarian's Rage class feature?

The first line may imply that, while the penalties of fatigue or exhausted are ignored, the actual conditions still remain (though that distinction may or may not even exist depending on your reading of the rules). If that is true, Rules-as-Worded would seem to block a non-Raging Barbarian who came under a fatigue effect from entering Rage while under Invigorate, though he would not actually take any penalties from the fatigue.

However, the wording of the second line, "return of the original conditions", implies that the spell does truly temporarily negate or suppress the conditions.

What would you fine folks say is the interaction between Rage and Invigorate, according to RAW? I'm hoping someone can bring something else from the rules to light to clarify. Go-go Rules Lawyers!