| Unruly |
I'm toying with the idea of an Invulnerable Rager Totem Warrior Half-Orc with the Beast Totem line. What I'm looking to do is combine my natural attacks with a one-handed weapon. That makes my natural attacks all secondary, which I'll need Multiattack for to reduce the penalty. Then I pounce using Greater Beast Totem, get a full attack, and conceivably get up to 9 attacks at level 20 without TWF or haste. At any rate, by the time I hit Barbarian 10 I could be hitting an extra 2+ times per full attack than a comparable melee that isn't a TWFer.
Obviously I'll be taking the Toothy alternate trait, but I still need two more natural attacks to qualify for Multiattack. I could take two levels of ranger for Aspect of the Beast and get two permanent 1d6 claws, but that seems wasteful when Lesser Beast Totem gives me the same thing while raging. Or I could take a single level dip of witch for the nails hex, since it doesn't specify that the nails are on the character's hands and therefor could be toenails, opening me up for a total of 5 natural attacks by level 3. For options beyond that, I'm at a bit of a loss.
While I understand that, by RAW, there's nothing saying that claws have to be on your hands and so I could stack Aspect of the Beast and Beast Totem, I don't think many GMs will allow "foot claws" without them being actual talon attacks. The same thing probably goes for the witch's nails hex.
What other ways are there to get 3 permanent natural attacks on a Half-Orc? The earlier, the better.
| Unruly |
It's just an idea that I'm kicking around as a character concept. I don't have a game lined up for it yet. As for the lower damage for secondary natural attacks, I'm not really worried about that. If I wanted full damage, I just attack with one or the other method only.
Really I'm looking at ways of maximizing Beast Totem as a half-orc and making it extremely worthwhile to get an AoMF. Get 5 natural attacks, especially if they all manage to be primary when not using a manufactured weapon, and it makes it nice.
| Unruly |
What's wrong with 2 levels of Ranger? Bite, claw, claw...all primary attacks.
And yes...claws can not be on feet. Talons can.
I just don't want to go 2 levels to get something that I get while raging. Also, as far as I'm aware there's technically no RAW that says claws have to be on hands. The closest thing is James Jacobs saying that he would rule it that way. I just happen to agree with that, and I figure that most other people would as well.
| XMorsX |
Ok I see. You can have a lot of natural attacks. Here is a way.
- 2 claws from lesser beast totem
- 1 bite from your race
- Take the feat Racial Heritage (Kobold) and then the feat Tail Terror for a tail slap
- Raise UMD and use a wand of monstrous extremities for two hooves
- 2 tentacles from a tentacle cloak
- 1 gore from a helm of the mammoth lord
These make for a total of 9 natural attacks. An AoMF makes for a perfect choice in such a case.
No need to have Multiattack either. Before the 10th lvl, you should w8 for your enemies to come close so that you can full attack them. Maybe ful-attack with chakrams at range. After lvl 10 you become a charging hulk of doom.
| Torbyne |
An Aasimar with Scion Of Humanity can take Racial Heritage (orc) for Razortusk to bite plus the claws from the Aasimar trait table (consult GM for cherry picking this) and then spend every feat ever for the wing slaps later. That gets you five natural attacks around level 11. There is a FAQ request out there to determine if Racial Heritage (Kobold) for Tail Terror is a thing but i dont expect a ruling on that any time soon.
Wasnt there a thing about a claw, claw, bite plus TWF monk going Alchemist for a Bite/Claw/Claw/Claw/Claw attack pattern? that was supposed to come online around level 8-10. An Aasimar doing that could get up to Bite/Claw/Claw/Claw/Claw/Wing Slap/Wing Slap? Find a way to go fighter in the build and get martial versatility to dragon style and weapon focus/specialization the natural weapon group? Be prepared for every GM ever to throw things at you.