| Morganstern |
The player in a campaign i'm running are about to challenge a Mythic creature while being non-mythic themselves. They have already expressed that they don't wish to be mythic, but are okay with mythic monsters existing and even being opponents. This creature is 4 CR above them, and they're aware that the creature is outside their typical range, but they are still challenging it.
The party consists of 3 Paladins (Two are range focused, the other uses a spiked chain) and 2 rogues (One is an archer, the other is a spear user that can break weapons to cause bleed damage). The creature is already built and designed, so now the only question is this; what kind of treasure should a mythic monster have?
I want at least one Weapon and one Odd item (wondrous item preferred) that each have a bit of a unique history/ability, but i'm a little swamped right now with work and my other game. So please, help me out here.
Illeist
|
It would greatly help if we knew what kind of monster it is and what CR the encounter is. Otherwise, any item we give you will be an odd item, and likely one drastically out of tier.
"Why did this ogre with 14 barbarian levels have a blessed book filled entirely with illusion spells? And... a non magical tiny fighting fan?"
| Morganstern |
It would greatly help if we knew what kind of monster it is and what CR the encounter is. Otherwise, any item we give you will be an odd item, and likely one drastically out of tier.
"Why did this ogre with 14 barbarian levels have a blessed book filled entirely with illusion spells? And... a non magical tiny fighting fan?"
Good point. The Creature is a modified Pyro-Hydra, replacing it's fire effects with electricity. The encounter is CR 8-9, depending on how the PCs handle everything. If it's in its lair, CR 9 and CR 8 if they lure it out. Its lair is filled with a foot and a half of water, thus the increase in CR.
| Umbranus |
For a home game I'd give them something out of the ordinary. Like "bath in its blood and you become invulnerable" which gives them a small amount of DR/-. Similar to the invulnerable rager but not level dependant.
Or let every pc loot a tooth or horn (or whatever) from it that an NPC they meet soon after can turn into a unique magical item for each of them.
Strange Guy: "Are you the ones that killed the hydra at *someplace*? Should you have salvaged anything off it I could turn it into a magical work of art and power. For a small price that is." The price being something he needs done.
Illeist
|
There is a similar encounter in book 2 of Wrath of the Righteous against a
| Proley |
Let a suitable divine herald or some such come down offering them mythic abilities, let them reject a god. That should provide some sense of satisfaction on top of the wealth or loot.
Naturally I think the townsfolk will treat them with some elevated respect, maybe they get juicy deals or a group of friendly NPCs? If they're the RP type that could go over well, but if they're more crunch focussed, I like the idea of let them salvage it for parts that can be made into something uber at a later date.