| Zachin |
I currently have a kingdom with a control DC of 24 (yes its just starting), and my stability bonus currently is at 29. If I roll a 1 on my check, is that a failure? If so, by how much? I have looked for the text specifically for rolling ones and did not find anything.
My playing group takes turns as GM and decides collectively on house rules so some type of documentation would be helpful.
Eltacolibre
|
Basically this section of skill checks:
If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. If it is less than the DC, you fail. Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC. Some skill checks are opposed by the target's skill check. When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target.
Now if you want to find a rule which says that rolling a 1 is a failure or a 20 is an automatic success for skills you will not find it written down anywhere.
| Riveos |
Kingdom checks aren't skill checks, and on page 199 of Ultimate Campaign in the definition of a kingdom check it says
You cannot take 10 or take 20 on a kingdom check. Kingdom checks automatically fail on a natural 1 and automatically succeed on a natural 20.
I don't see anything mentioning by how much you fail, but I also can't find anywhere that it matters, though I admit to just a cursory check of that.
| Zachin |
Thanks Riveos, I thought that was the case. I guess we will have to work out a fair failure penalty. I personally do not think that if my dc is lower than my bonus that I should suffer the full penalty of failure as if I rolled 5 less than the dc with bonuses.
btw if you fail by 5 or more you have 1d4 added to unrest and if you have above that its just a point. A success removes a point.
| Xaratherus |
@Zachin: It's a semi-common house rule to toss out the nat 1\nat 20 rules entirely. It's somewhat statistically unrealistic that the most seasoned and skilled warrior still whiffs 5% of the time.
Just to note, eltacolibre was correct in stating that skill checks are not subject to nat 1\nat 20 rules. Normally, the only checks subject to those rules are attack rolls and saving throws. Apparently campaign stability checks are another exception.