| Blind Pilot |
I'm looking to make a level 12 barbarian NPC that was raised by stone giants and specializes in grabbing anything close to him and either using it as a bludgeon or throwing it at enemies. Including the stone giants he lives with and enemies. My basic plan is to make him a brutal pugilist and a hurler and focus on grappling, pinning, and hurling.
Level 12 Barbarian (Brutal Pugilist/Hurler)
1 Improved Unarmed Strike
2 Lesser Hurling
3 Throw Anything
4 Strength Surge
5 Improved Grapple
6 Hurling Charge
7 Chokehold
8 Hurling
9 Improvised Weapon Mastery
10 Body Bludgeon
11 Power Attack
12 Greater Hurling
Body Bludgeon (Ex)
Benefit: While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon.
Chokehold
Benefit: While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you succeed, you have pinned your opponent and hold the opponent in a chokehold. When you maintain the grapple, you also maintain the chokehold. A creature in a chokehold cannot breathe or speak, and thus cannot cast spells that have a verbal component. An opponent you have in a chokehold has to hold his breath or begin suffocating. Any creature that does not breathe, is immune to bleed damage, or is immune to critical hits is immune to the effects of your chokehold. When the grapple is ended, so is the chokehold.
Improved Savage Grapple (Ex)
Benefit:At 5th level, the brutal pugilist takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can grapple or be grappled by another creature.
[b]Greater Hurling (Ex)
As hurling, but the barbarian can increase the range increment to 30 feet or increase the size of a hurled object by two size categories.
Would a medium NPC be able to grab medium and large creatures/objects, use them as improvised bludgeons, and throw them, or would he need a potion of enlarge person to do all of that?
| Blind Pilot |
that's alot of work for a single schtick, but I would agree that the abilities layer as written in the way you are hoping.
I personally envision this guy as a 'horse-a-pult"
I can just see him throwing stone giants at enemies or grabbing squishies and using them to "sunder" the ground.