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I'm brewing up an alchemist for a home game and have come to the Ultimate Equipment and... wow! Lots to choose from.
Poisoner's Gloves: A must have. Full attack with combined extract infusions on allies? Yes please! The Lawful-Evil personality will have a fun time with that.
Poisoner's Jacket, Lesser: Probably not as good in a level ten game, and I'm not especially focused on poisoning, but it is flavorful. Large Scorpion Venom is decent nice way to take out low strength casters. Pays for itself ~20 doses later.
Vest of Stable Mutagen: I will probably want this after I've picked up greater mutagen at 12th. Until then, it's a tad pricey.
And a question, which is better? Or both?
Boro Bead: It's pearl of power for potions! (Well, infusions really.)
Preserving Flask: It's like and extra spell per day if you have downtime. Kinda like a staff for an alchemist I suppose.
Beads would probably be better if we don't have much downtime, while Flasks would be better if I'm not going through my entire list in the course of a day or if there's plenty of time with which to do it. If I use a Bead on a Flask...?
Some notes on the character: It's dex based, going for a high AC, flight via the Beastmorph archetype... and it's a Goblin. Bombs are my main mode of attack, but I would like to get in there with claws once in a while, even if only for 1d6+2d4 plus Mighty Fist properties. Any suggestions? Agile isn't allowed or I wouldn't be asking.
How would a cloak of resistance work with wings on the back? Any fluff suggestions?
Thanks for the assistance.
Edit: Oh, PS. I have the Leadership feat. It gets me a 7th level Goblin Gunslinger (made by the GM, have no control over the build and will not be accompanying me through all missions, but occasionally will.) If you have any suggestion for 'quipment I can give to him, that's cool too.