| Deadalready |
Originally I built my Inquisitor as an Intimidator using the Cornugon Smash but it was ruled out as an option by my GM. No real problems there but now I'm trying to decide where to go from here, what to pick for my next feats?
My preferred build would be to incorporate Intimidate debuffs as a regular action once in a while. While I love using Blistering Invective casting limitations reduce my use to a very small amount per day. Also due to cash problems I haven't focused on a single weapon, switching between several as the situation needs.
Suggestions as to what feats I should consider from here on.
My GM is allowing feats from the major Paizo books like Core, Advanced, Ultimate Campaign, etc.
Level 7 Human Inquisitor/ 1 fighter
Str 20
Dex 13
Con 16
Int 13
Wis 14
Cha 8
Current feats:
Dodge
Power attack
Additional traits
Mobility
Judgement surge
Cleave
Precise Strike
Duck and cover
| GoldEdition42 |
Extra Bane. Bane is useful against everything at any time anywhere. The +2 enhancement will cancel out your Power Attack Penalty nicely and the 2d6+2 damage is like taping a greatsword to your current weapon.
I'd consider lowering your strength to 18 and using extra points for Wisdom. You'd get better Inititive, Will Save, so many Wisdom-based skills, uses of Domain powers, DC of spells. A 20 strength with a two-handed weapon gets you +7 damage vs. +6 at 18 strength. Nothing you can't give up. Damn odd numbers/rounding down.
| Scott Williams 16 |
What armor are you using? With that mild dex are you using medium and a shield?
What kind of weapons do you prefer?
Spring attack might work well, you are just about there with your current feats. It would help make use of Precise strike with out concerns with AOO.
With your high strength, Cleaving finish would work well.
If you use power attack with two handed weapons often, maybe Furious Focus? Ignoring the penalty to power attack for your first (possible only) strike could be great.
Combat Reflexes is always a staple, the extra AOO are just the gravy, being able to hit enemy while flat footed or in the surprise round is as good as free attacks!
| XMorsX |
Before I give any advice, I would probably ask for a total feat replacement if they ruled out Cornugon Smash from my intimidate based build. It is the core of such a build and you ought to know if it is allowed or not before you start playing such a character.
Blistering Invective is totally awesome and it saves your concept though.
That being said, your next best way to intimidate your enemies is dazzling display, which also leads to shatter defences, and of course dreadful carnage. Copule them with Intimidating Prowess and maybe Persuasive.
Instant Judgemnt is a great feat to take, it will make your judgement feature much more versatile.
I see that you have 13 Int. Going with Combat Expertise, Improved Trip and Greater Trip can be a great option.
Combat expertise also opens the way to Moonlight Stalker, which is great concidering that you have greater invisibility on your spell list.
What domain /inquisition do you have?
| Deadalready |
I was pretty annoyed when my GM disallowed Cornugon especially since I specifically asked long beforehand if that feat was cool with him. GM's rules though and I'm pretty happy with his GMing anyways.
I've been using a Scythe and Falchion lately but I've been known to switch to my shield + Scimitar when tanking is needed.
I've got low dex because I was planning on getting heavy armour as our party lacks anyone with heavy AC. No doubt we'll eventually find some shiny heavy armour and I'd love to put it on.
Luck domain for badassery!