Raymond Lambert
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I cannot find a definition of mindless in the rules(except for the 3.5 Miniatures handbook, even that is more about the skirmish game rather than the RPG).
I am trying to figure out how undead andconstructs fight. Specifically undead from either animate undead and/or controll undead.
I found that mindless creatures are immune to mind effecting stuff like color spray, but nothing about how able or limited they are.
When I look up Intelligence, it says a creature with 0 int is comatose but mindless don't have 0Int, they have --Int
By the way, I suggest you never allow players to do such, it has absolutely ruined my game, but as it us only one module before the campaign is over, I am going to stick through it. Controlling four hit dice of undead per caster level is ridiculous with how much action economy the player can have, even on "weak" undead who lose supernatural and class abilities. In the case of this spell, quantity often outdoes quality..
DmRrostarr
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From the PRD:
"Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Mindless creatures have no feats or skills. A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities."
I would take this to mean that the mindless creature will start attacking from the first square that he can get to and go all out. Since they don't have feats or skills, they could still in theory still try to bull rush its opponent even to the point where both would fall off a cliff...
| Rynjin |
By the way, I suggest you never allow players to do such, it has absolutely ruined my game, but as it us only one module before the campaign is over, I am going to stick through it. Controlling four hit dice of undead per caster level is ridiculous with how much action economy the player can have, even on "weak" undead who lose supernatural and class abilities. In the case of this spell, quantity often outdoes quality..
Mmmm, what level is your game?
IME (playing a JuJu Oracle in Way of the Wicked, level 10 currently) a Necromancer needs to keep searching out bigger and badder things to undead-ify, because 1 HD skeletons/zombies just don't cut it against much of anything.
Raymond Lambert
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Thanks for the feedback.
The game is currently at level six but most opponents are 3 or 4 hit die. I find that having having four times your caster lever in undead hitdice is obscene. Who else in the game can produce as many bodies/hp and actions/attacks as someone useinundead? This level six oracle is controlling multiple owlbear skeletons(one bloody that just comes back to undeath an hour after being reduced to zero hp) with 3 attacks each and other undead as speedbumps around himself that can still roattacks and even at 3hd have a fair chance of hitting everything in the module. All this with a spell that has a never ending duratio. A druid or Summoner gets their summon spells for a rund or minute per level, this animate undead spell will last days and days per casting untill the undead us destroyed. Only they almost never get destroyed when they have DR and just come back as a bloody skeleton in an hour. Not to mention the same spell list of the oracle can just cast inflict spells to heal the undead. Maybe the high level summon monster spells can bring in a creature that has a spell like ability that us worth.useing but the unlimited duration of animate dead and ridiculous number of actions it brings into existance far more outweighs any quality of creature with any other summoning.