| S'Daria |
When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a space large enough to insert a single wand within. As part of the spell’s casting, you can insert a single wand into the weapon, at which point the weapon returns to its original form with the wand held inside of it without negatively impacting the weapon’s integrity. For the spell’s duration, a character who wields the transmuted weapon is also considered to be wielding the wand as well. You can attack normally with the weapon or use the weapon as if it were the encased wand.
So if you cast the spell multiple times, each time placing a single wand per cast, can you choose which wand to use?
Note: not trying to cast multiple wands at the same time because it still needs a standard action to activate, just trying to save action economy from having to switch out wands.
| HaraldKlak |
Per the rules for combining magic effects, the same spell cannot be in effect twice.
So weaponwand cannot be used several times simultaneously on the same weapon.
| S'Daria |
Per the rules for combining magic effects, the same spell cannot be in effect twice.
So weaponwand cannot be used several times simultaneously on the same weapon.
So this?
Same Effect with Differing Results
The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.
In this case the casting Weaponwand I am not suggesting the second to have a different result, rather the same result with a different wand.
One Effect Makes Another Irrelevant
Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.
Is this what you are suggesting?
| HaraldKlak |
Is this what you are suggesting?
In my opinion, it could be either of these:
Same Effect More than Once in Different Strengths
In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.
Same Effect with Differing Results
The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.
But yes, I believe 'Same Effect with Differing Results' comes closest.
Using a different wand is a different results, than using it on the first one, eventhough it is the same spell.If it isn't a different result, it falls within the 'Same Effect More than Once'.
| S'Daria |
"Same Effect More than Once in Different Strengths"
As I understand the above it applies to a spell like Ray of Enfeeblement.
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I hope I am not being dense here, but I still do not see a hard rule limiting the casting of the spell muliple times. You still can only use one wand at a time because it takes at least a standard action to activate. To me it is just an extra dimentional space that allows you to activate the wand.
Do you see my reasoning or am I off base here?
| HaraldKlak |
"Same Effect More than Once in Different Strengths"
As I understand the above it applies to a spell like Ray of Enfeeblement.
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I hope I am not being dense here, but I still do not see a hard rule limiting the casting of the spell muliple times. You still can only use one wand at a time because it takes at least a standard action to activate. To me it is just an extra dimentional space that allows you to activate the wand.Do you see my reasoning or am I off base here?
I can see your reasoning, and as a GM I would be inclined to allow it... But then again I like the flavor more than spring-loaded wrist sheats and multiplewands hanging from weapon cords.
But as far as the rules go, in my understanding, there is a pretty hard limit on being affected by the same ongoing spell multiple times (which the weapon is with weaponwand).
This stops us from using multiple instances of evolution surge, and it stops us from being affected by blessing of fervor several times to get all availiable bonusses each turn.
| seebs |
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I see the reasoning, but fundamentally, I don't buy it. I think "this weapon contains a compartment in which a wand can be stored" is the same effect no matter what wand you put in it.
That, and... Simply as a game balance thing, it really feels like that's unintended. Look at it another way: Imagine that you have a dagger. How many wands can you put in it? Two? Five? Thirty?
General principle: Unless otherwise stated, the number should be zero, one, or infinity. If you don't think you can put ALL the wands in an item, then there has to be a limit other than infinity, and I'd go with "one".