Metamorph [Sape Changer]


Homebrew and House Rules


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Ok... I have made another attempt at making a non-druid shape changer. This one is called the Metamorph. Any contributions in terms of adding flavor or balance will be appreciated.

Metamorph
A Metamorph uses a combination of Spontaneous Arcane Spell Casting ability and bodily self discipline to change their form.

Role:
Metamorphs are masters of transforming into deadly beasts and savagely wade into combat.

Alignment:
Any

Hit Die:
d8

Class Skills:
Bluff, Concentration, Diplomacy, Disguise, Knowledge: Dungeoneer, Linguistics, Perception, Spot, Survival, Spellcraft.

Skill Ranks per Level:
4 + Int modifier

TABLE: METAMORPH - Metamorph Spells per Day
Level -BAB -Fort -Ref -Will -Special

1st +0 +0 +0 +2 Morphic Weapons
2nd +1 +0 +0 +3 Metamorphose I
3rd +2 +1 +1 +3
4th +3 +1 +1 +4 Metamorphose II, Morphic Gestalt (Su)
5th +3 +1 +1 +4 Morphic Strikes (Su)
6th +4 +2 +2 +5 Metamorphose III
7th +5 +2 +2 +5 Morphic Imitation I
8th +6 +2 +2 +6 Metamorphose IV
9th +6 +3 +3 +6 Morphic Endurance (Su)
10th +7/2 +3 +3 +7 Metamorphose V
11th +8/3 +3 +3 +7 Morphic Mastery I
12th +9/+4 +4 +4 +8 Metamorphose VI
13th +9/+4 +4 +4 +8
14th +10/+5 +4 +4 +9 Metamorphose VII
15th +11/+6/+1 +5 +5 +9 Morphic Mastery II
16th +12/+7/+2 +5 +5 +10 Metamorphose VIII
17th +12/+7/+2 +5 +5 +10 Morphic Imitation II
18th +13/+8/+3 +6 +6 +11 Metamorphose IX
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12 Evershifting Form

Metamorphose Spells Cast per Day
Lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

1st — — — — — — — — —
2nd 1 — — — — — — — —
3rd 2 — — — — — — — —
4th 3 1 — — — — — — —
5th 4 2 — — — — — — —
6th 4 3 1 — — — — — —
7th 4 4 2 — — — — — —
8th 4 4 3 1 — — — — —
9th 4 4 4 2 — — — — —
10th 4 4 4 3 1 — — — —
11th 4 4 4 4 2 — — — —
12th 4 4 4 4 3 1 — — —
13th 4 4 4 4 4 2 — — —
14th 4 4 4 4 4 3 1 — —
15th 4 4 4 4 4 4 2 — —
16th 4 4 4 4 4 4 3 1 —
17th 4 4 4 4 4 4 4 2 —
18th 4 4 4 4 4 4 4 3 1
19th 4 4 4 4 4 4 4 4 2
20th 4 4 4 4 4 4 4 4 3

Class Features:
All of the following are the class features of the Shapeshifter.

Weapon and Armor Proficiency:
Metamorphs are not proficient with man made weapons, however, they are proficient with all natural attacks (claw, bite, and so forth) of any form they assume through any spell or ability from the polymorph sub-school.

Metamorphs are not proficient with any armor or shield, though they may wear robes or other clothing.

Morphic Weapons (Su):
At level 1, as a move action, regardless of which form a Metamorph in, it can grow any type of natural weapons (such as claws, fangs, horns, stingers, tentacles, tale, etc), allowing a natural attack that deals the appropriate amount of damage according to the size of the current form. These morphic weapons need not be natural weapons that the creature already possesses. For example, a Metamorph Metamorphosed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage.

If the Metamorph’s form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a Metamorph who used Metamorphose to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as for Huge animal), not the normal 1d8.

A Metamorph can maintain these weapons as long as it is conscious, or change morphic weapons as often as it likes, even if using a shape changing technique such as the polymorph spell, or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.

Metamorphose:
Metamorphose I: At 2nd level, a Metamorph gains the ability to cast Metamorphose I.
Metamorphose II: At 4th level, a Metamorph gains the ability to cast Metamorphose II.
Metamorphose III: At 6th level, a Metamorph gains the ability to cast Metamorphose III.
Metamorphose IV: At 8th level, a Metamorph gains the ability to cast Metamorphose IV.
Metamorphose V: At 10th level, a Metamorph gains the ability to cast Metamorphose V.
Metamorphose VI: At 12th level, a Metamorph gains the ability to cast Metamorphose VI.
Metamorphose VII: At 14th level, a Metamorph gains the ability to cast Metamorphose VII.
Metamorphose VIII: At 16th level, a Metamorph gains the ability to cast Metamorphose VIII.
Metamorphose IX: At 18th level, a Metamorph gains the ability to cast Metamorphose IX.
Metamorphose X: At 20th level, a Metamorph gains the ability to cast Metamorphose X.

Morphic Gestalt (Su):
Beginning at 4th level, the Metamorph may use Morphic Gestalt with Metamorphose spells to take a new form, combining effects from spells listed within the Metamorphose spell description. What this means is that if the chosen spell functions have aspects that overlap (such as Size increases or decreases, strength bonus, move speed, and resistances/immunities to more than one spell), you choose the better aspect. The gestalt spell grants all aspects that don’t overlap (including vulnerabilities), however, in cases where aspects are mutually exclusive, one aspect or the other must be chosen (for example: You may not have a large and small size bonus to your strength at the same time).

Morphic Gestalt may even be used to be creative and apply different templates to that same creature (For example, the Metamorph may gestalt cast to combine Dragon Form I and Undead Anatomy I to turn into an Undead Dragon…), except using Morphic Gestalt increases the difficulty of the spell, making it use 1 spell slot higher than what it normally would. For example, at 12th level, a Metamorph may cast Metamorphose VI as a Gestalted Metamorphose V… Later he may also cast Metamorphose IV as Gestalted Metamorphose III…

Lastly, the Metamorph may designate at the time of the change, which pieces of equipment meld into the new form and which do not. Non-melded equipment alters its size to match that of her new form, but retains its natural functionality. The Metamorph cannot, however, use any equipment unless it has either an appropriate appendage or a magical means of compensating for the lack of one. Any piece of equipment that is separated from her reverts to its original form. The form chosen must be that of a creature with which the Metamorph is familiar.

Morphic Strikes (Su):
At 5th level, the Metamorph’s natural attacks are considered as magic for the purposes of overcoming Damage Reduction.

Morphic Imitation (Su):
Morphic Imitation I: At 7th level, as a move action, regardless of which form she is in, a Metamorph has very detailed control over her body, and can make specific modifications to her body in order to impersonate another being (male or female), gaining a conditional +10 disguise bonus when doing so.
Morphic Imitation II: At 17th level, learns such detail, that she may even give the outer appearance of armor or clothing (this is appearance only, and thus, has no effect on AC or mobility).

Morphic Endurance (Su):
At 9th level, Morphic Endurance doubles the duration of Metamorphose spells under the effect of Morphic Gestalt. This effect may be used a number of times per day equal to 3 plus the Metamorph’s CHA bonus (it does not change the number of spells a Metamorph may cast).

Morphic Mastery:
A Metamorph is able to hold less powerful forms with ease, and thus may hold that form as long as they wish.
Morphic Mastery I: At 11th level, a Shapeshifter is able to use Metamorphose I without a duration limit.
Morphic Mastery II: At 15th level, a Shapeshifter is able to use Metamorphose II or below without a duration limit.

METAMORPHOSE I
School transmutation (polymorph); Level Metamorph 1
Casting Time 1 standard action
Components S
Range personal
Target you
Duration 2 minutes/level (D)
Morphic Gestalt Duration 1 minute/2 levels (D)

This spell functions as Alter Self.

At 4th level, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE II
School transmutation (polymorph); Level Metamorph 2

This spell functions as Metamorphose I, except it may also function as either Tree Shape or Object Shape I.
At 6th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE III
School transmutation (polymorph); Level Metamorph 3

This spell functions as Metamorphose II, except it may also function as either Undead Anatomy I, Monstrous Physique I, Beast Shape I, Thorn Body, or Gaseous Form.

At 8th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE IV
School transmutation (polymorph); Level Metamorph 4

This spell functions as Metamorphose III, except it may also function as either Miasmic Form, Vermin Shape I, Monstrous Physique II, Fluid Form, Elemental Body I, Beast Shape II, Cloud Shape, Scorching Ash Form, or Three Fold Aspect.

At 10th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE V
School transmutation (polymorph); Level Metamorph 5

This spell functions as Metamorphose IV, except it may also function as either Undead Anatomy II, Vermin Shape II, Monstrous Physique III, Plant Shape I, Dust Form, Elemental Body II, or Beast Shape III.

At 12th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE VI
School transmutation (polymorph); Level Metamorph 6

This spell functions as Metamorphose V, except it may also function as either Undead Anatomy III, Monstrous Physique IV, Plant Shape II, Form of the Dragon I, Elemental Body III, or Beast Shape IV.

At 14th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE VII
School transmutation (polymorph); Level Metamorph 7

This spell functions as Metamorphose VI, except it may also function as either Form of the Dragon II, Giant Form I, Elemental Body IV, Plant Shape III, or Ice Body.

At 16th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE VIII
School transmutation (polymorph); Level Metamorph 8

This spell functions as Metamorphose VII, except it may also function as either Form of the Dragon III, Undead Anatomy IV, Giant Form II, or Iron Body.

At 18th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

METAMORPHOSE IX
School transmutation (polymorph); Level Metamorph 9

This spell functions as Metamorphose VIII, except it may also function as either Fiery Body or Shapechange.

At 20th level and above, The Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

EVERSHIFTING FORM
School transmutation (polymorph); Level Metamorph 9 *(Must be 20th Level Metamorph)

Upon reaching 20th level, this spell functions as Shapechange, except it has no duration limit. In addition, the Metamorph no longer takes ability penalties for aging and is not subject to magical aging, though any aging penalties it already may have taken remain in place. Bonuses still accrue, and a Metamorph still dies of old age when its time is up.

OBJECT SHAPE I
School transmutation (polymorph); Level Metamorph 4
Casting Time 1 standard action
Components S
Range personal
Target you
Duration 2 minutes/level (D)
Morphic Gestalt Duration 1 minute/2 levels (D)

A Metamorph using Object Shape I can assume the general shape of any single object that fills roughly the same amount of space as a Tiny or Small creature would, such as a candelabra or chair.
• The Metamorph gains a maximum of +2 to natural AC.
• The Metamorph gains a +2 racial bonus on saving throws against disease, poison, and effects that cause either exhaustion or fatigue.
• The Metamorph may appear as any object of non-magical material.
• The Metamorph does not breathe, eat, sleep, or move.
• The Metamorph uses its flat footed AC (No Dex bonus when unable to move).
• The Metamorph maintains their normal hearing ability and gains Blindsight 30’, allowing it to be aware of its immediate surroundings.

The Metamorph cannot substantially alter its size, though. A Metamorph's body becomes hard and has a rough texture, no matter what object it might present. Anyone who examines the Metamorph in this form can detect the ruse with a successful Spot check opposed by the Metamorph's Disguise check. The Metamorph may change back to its natural form at any time as a swift action.

At 12th level and above, the Metamorph may include this spell as part of a Morphic Gestalt (Su) spell to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell to 1 minute per level.

OBJECT SHAPE II
School transmutation (polymorph); Level Metamorph 10

This spell functions as Object Shape I, and is capable of assuming the general shape of any object that fills roughly the same amount of space as a medium creature would, such as a cage or door. In addition, the object form gains mobility and a semblance of life, similar to an animated object:
• The Metamorph gains a maximum of +4 to natural AC.
• The Metamorph is able to flex and wobble, gaining a Land Speed of 20.
• Now being able to move, the Metamorph gains the use of its Dex bonus to AC.
• Being able to flex and wobble, depending on what type of object is being imitated, the Metamorph may chose to make a single trample attack as a primary attack, or it may chose to make primary slam attack, with a secondary constrict or grab attack along with it.

OBJECT SHAPE III
School transmutation (polymorph); Level Metamorph 16

WORK IN PROGREESS: Using the Animated Object as a guideline (http://paizo.com/pathfinderRPG/prd/monsters/animatedObject.html#_animated- object).


Laukai wrote:

Class Skills:

Bluff, Concentration, Diplomacy, Disguise, Knowledge: Dungeoneer, Linguistics, Perception, Spot, Survival, Spellcraft.

You should add craft, profession and swim. And I didn't know that PF used concentration or spot as skills, did I miss something?

Laukai wrote:
TABLE: METAMORPH - Metamorph Spells per Day

3/4 bab is good, but give it at least good reflex and maaaybe fortitude.

Laukai wrote:
Metamorphose Spells Cast per Day

If you're giving them 9th level spells, which I advise against, make sure they only get a limited selection of spells (which includes every polymorph spells). You should be focusing on the shapeshifting aspect not the spell casting aspect.

Laukai wrote:

Weapon and Armor Proficiency:

Metamorphs are not proficient with man made weapons, however, they are proficient with all natural attacks (claw, bite, and so forth) of any form they assume through any spell or ability from the polymorph sub-school.

I'm pretty sure you're always proficient with natural attacks that you have. I could be wrong though.

Laukai wrote:
Morphic Weapons (Su):

You need to say how many you can have, and maybe if you forsake not one but two natural attacks to make an already existing one be effectively two sizes larger, same with using 3 or 4 (of you even give them 3 or 4). You should make it a full round action to change one weapon to another, or something like that.

Laukai wrote:
Metamorphose:

How many times a day? As a spell like ability? Do they just gain the spell? Please elaborte on this. I'll get to the actual metamorphose spells in a bit.

Laukai wrote:
Morphic Gestalt (Su):

This is cool, but seems powerful. Maybe get it at a later level like 10th?

Laukai wrote:
Morphic Strikes (Su):

Sure?

Laukai wrote:
Morphic Imitation (Su):

This is good, but getting the ability to mimic clothing at 17th seems very late. I'm thinking like 12th or 14th if anything.

Laukai wrote:
Morphic Endurance (Su):

Sure?

Laukai wrote:
Morphic Mastery:

I'm thinking instead that they get this at 5th, but instead of just metamorphose I and II, they can infinitely stay in a metamorphose spells whose spell level is equal to or less than 1/5 of your metamorph class level, so at 5th its M I, 10th M II, 15th M III and 20th M IV. Maybe powerful, but it seems like a better option to me, or at least something similar. Though, see below.

Laukai wrote:
METAMORPHOSE I - X

(Your table says Metamorphose X though the spell says Evershifting Form)

I think this is a bad way of doing it.
They should not be spells, they should be a combination of the polymorph spells into a class ability, like WIld Shape. This also means you should merge morphic gestalt with it, same with Morphic mastery
And ever shifting form is horribly OP. At 20th you would just make the Metamorphose class ability (not spell) at will, or close enough to it.
I'm sorry to say, but it's a good idea with a bad execution, but that doesn't stop you from making it better.
As for Object Shape, that seems cool.

So, currently it's a 5/10. Not bad, not good. If you just spend a little bit of time tidying things up (and making metamorphose a class ability not a spell), this could easily become an 8/10 or a 9/10 or a 10/10 class.


I am considering the possibility of using verbage from Tree Shape to better define Object Shape... I am also considering making an exception so that Metamorphose II can last for 1 hour per level of the Metamorph if it is not gestalted with another form.

I am also considering changing the number of uses and duration of Metamorphose, so it more closely resembles Wildshape.

6-Jan-2014 – Change History
• Changed Metamorphose spells per day to Metamorphose uses per day.
• Removed Concentration and Spot
• Added Craft and Profession.
• Changed saves so Good Fort, Good Ref, and bad Will.
• Changed Evershifting Form to Metamorphose.
• Clarified that Metamorphose is a spell-like class ability, not a spell.
• Corrected mentions of Shapeshifter in Morphic Mastery so they properly mention Metamorph instead.
• Changed components of the Metamorphose ability so that only semantic gestures are required.
• Changed components of the Metamorphose Object Shape ability so that only semantic gestures are required.
• Added a column to further define and limit the number of natural attacks which can be achieved in any form.
• Elaborated on the Metamorphose class ability, comparing it to a modified Wildshape.
• I decided that Morphic Gestalt is only as powerful as the level of Metamorphose it was used on. Given the limitations of what it can be used on at low level, it is less useful (especially since Tree Shape and Object Shape I are incapable of movement).
• Moved Morphic Imitation II from 17th level to 11th level.
• Added the proposed Object Shape abilities to the list of polymorph effects at 10th and 16th level.
• Changed Morphic mastery so that it can use non-gestalted forms up to Metamorphose IV at 20th level, without a duration limit.
• Changed Metamorphose IX and X so they may not be used as part of a gestalted form.
• Added Morphic Ease at 13th level to show the physiological changes in the Metamorph, caused by consistent use of shape changing abilities. Metamorphose also becomes a supernatural rather than spell like ability.

Metamorph
A Metamorph uses bodily self discipline to change their form.

Role:
Metamorphs are masters of transforming into deadly beasts and savagely wade into combat.

Alignment:
Any

Hit Die:
d8

Class Skills:
Bluff, Craft, Diplomacy, Disguise, Knowledge: Dungeoneer, Linguistics, Perception, Profession, Survival.

Skill Ranks per Level:
4 + Int modifier

TABLE: METAMORPH
Level -BAB -Fort -Ref -Will -Max Nat Atks -Special

1st +0 +2 +2 +0 +3 Morphic Weapons
2nd +1 +3 +3 +0 +3 Metamorphose I
3rd +2 +3 +3 +1 +3
4th +3 +4 +4 +1 +4 Metamorphose II
5th +3 +4 +4 +1 +4 Morphic Mastery I, Morphic Strikes (Su)
6th +4 +5 +5 +2 +4 Metamorphose III
7th +5 +5 +5 +2 +4 Morphic Imitation I
8th +6 +6 +6 +2 +4 Metamorphose IV
9th +6 +6 +6 +3 +5 Morphic Endurance (Su)
10th +7/2 +7 +7 +3 +5 Metamorphose V, Morphic Mastery II
11th +8/3 +7 +7 +3 +5 Morphic Imitation II
12th +9/+4 +8 +8 +4 +5 Metamorphose VI
13th +9/+4 +8 +8 +4 +5 Morphic Ease (Su)
14th +10/+5 +9 +9 +4 +6 Metamorphose VII
15th +11/+6/+1 +9 +9 +5 +6 Morphic Mastery III
16th +12/+7/+2 +10 +10 +5 +6 Metamorphose VIII
17th +12/+7/+2 +10 +10 +5 +6
18th +13/+8/+3 +11 +11 +6 +6 Metamorphose IX
19th +14/+9/+4 +11 +11 +6 +6
20th +15/+10/+5 +12 +12 +6 +7 Metamorphose X, Morphic Mastery IV

Metamorphose Uses per Day
Lvl M-I M-II M-III M-IV M-V M-VI M-VII M-VIII M-IX

1st — — — — — — — — —
2nd 1 — — — — — — — —
3rd 2 — — — — — — — —
4th 3 1 — — — — — — —
5th 4 2 — — — — — — —
6th 4 3 1 — — — — — —
7th 4 4 2 — — — — — —
8th 4 4 3 1 — — — — —
9th 4 4 4 2 — — — — —
10th 4 4 4 3 1 — — — —
11th 4 4 4 4 2 — — — —
12th 4 4 4 4 3 1 — — —
13th 4 4 4 4 4 2 — — —
14th 4 4 4 4 4 3 1 — —
15th 4 4 4 4 4 4 2 — —
16th 4 4 4 4 4 4 3 1 —
17th 4 4 4 4 4 4 4 2 —
18th 4 4 4 4 4 4 4 3 1
19th 4 4 4 4 4 4 4 4 2
20th 4 4 4 4 4 4 4 4 3

Class Features:
All of the following are the class features of the Metamorph.

Weapon and Armor Proficiency:
Metamorphs are not proficient with man made weapons, however, they are proficient with all natural attacks (claw, bite, and so forth) of any form they assume through any spell or ability from the polymorph sub-school.
Metamorphs are not proficient with any armor or shield, though they may wear robes or other clothing.

Morphic Weapons (Su):
At level 1, as a move action, regardless of which form a Metamorph in, it can grow any type of single natural weapon (such as claw, fang, horns, stinger, tentacle, tail, etc), allowing a natural attack that deals the appropriate amount of damage according to the size of the current form. These morphic weapons need not be natural weapons that the creature already possesses. For example, a Metamorph Metamorphosed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage.

If the Metamorph’s form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a Metamorph who used Metamorphose to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as for Huge animal), not the normal 1d8.

A Metamorph can maintain these weapons as long as it is conscious, or change morphic weapons as often as it likes, even if using a shape changing technique such as the polymorph spell, or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.

A Metamorph may not use the Morphic Weapons ability to create or modify more natural weapons than the Maximum number of attacks defined on the table above.

Metamorphose (Sp):
Beginning at 2nd level, the Metamorph can start taking other forms. Metamorphose works like wild shape (even qualifies as wild shape for prerequisite purposes), with the following exceptions.
• As the Metamorph rises in level, the it gains the ability to assume other, more advanced forms, though it cannot choose a form that normally has more Hit Dice than the Metamorph does.
• The Metamorph can designate at the time of the change which pieces of her equipment meld into her new form and which do not. Non-melded equipment alters its size to match that of her new form, but retains its natural functionality. The Metamorph cannot, however, use any equipment unless she has either an appropriate appendage or a magical means of compensating for the lack of one. Any piece of equipment that is separated from the Metamorph reverts to its original form.
• The duration and effects of Metamorphose are outlined in the descriptions below.
o NOTE: The base of the form chosen must be that of a creature with which the Metamorph is familiar (you can’t become a dragon if you have never seen one).

Metamorphose I: At 2nd level, a Metamorph gains the ability to use Metamorphose I (See the table above for how many times per day this ability may be used at various levels).
Metamorphose II: At 4th level, a Metamorph gains the ability to use Metamorphose II (See the table above for how many times per day this ability may be used at various levels).
Metamorphose III: At 6th level, a Metamorph gains the ability to use Metamorphose III (See the table above for how many times per day this ability may be used at various levels).
Metamorphose IV: At 8th level, a Metamorph gains the ability to use Metamorphose IV (See the table above for how many times per day this ability may be used at various levels).
Metamorphose V: At 10th level, a Metamorph gains the ability to use Metamorphose V (See the table above for how many times per day this ability may be used at various levels).
Metamorphose VI: At 12th level, a Metamorph gains the ability to use Metamorphose VI (See the table above for how many times per day this ability may be used at various levels).
Metamorphose VII: At 14th level, a Metamorph gains the ability to use Metamorphose VII (See the table above for how many times per day this ability may be used at various levels).
Metamorphose VIII: At 16th level, a Metamorph gains the ability to use Metamorphose VIII (See the table above for how many times per day this ability may be used at various levels).
Metamorphose IX: At 18th level, a Metamorph gains the ability to use Metamorphose IX (See the table above for how many times per day this ability may be used at various levels).
Metamorphose X: At 20th level, a Metamorph gains the ability to use Metamorphose X (See the table above for how many times per day this ability may be used at various levels).

Beginning at 4th level, the Metamorph may gestalt Metamorphose abilities to take a new form, combining effects from within the Metamorphose description. What this means is that if the chosen Metamorphose functions have aspects that overlap (such as Size increases or decreases, strength bonus, move speed, and resistances/immunities to more than one spell), you choose the better aspect. The gestalted ability also grants all aspects that don’t overlap (including vulnerabilities), however, in cases where aspects are mutually exclusive, one aspect or the other must be chosen (for example: You may not have a large and small size bonus to your strength at the same time).

A gestalted form may even be used to be creative and apply different templates to that same creature (For example, the Metamorph may gestalt Metamorphose to combine Dragon Form I and Undead Anatomy I to turn into an Undead Dragon…), except Gestalted Metamorphose increases the difficulty of the form, making it use 1 spell slot higher than what it normally would, and making a shorter duration. For example, at 12th level, a Metamorph may use a slot for Metamorphose VI as Gestalted Metamorphose V… Later it may also use Metamorphose IV as Gestalted Metamorphose III…

Morphic Strikes (Su):
At 5th level, the Metamorph’s natural attacks are considered as magic for the purposes of overcoming Damage Reduction.

Morphic Mastery:
A Metamorph is able to hold less powerful forms with ease, and thus may hold that form as long as they wish.
Morphic Mastery I: At 5th level, a Metamorph is able to use a non-gestalted Metamorphose I without a duration limit.
Morphic Mastery II: At 10th level, a Metamorph is able to use up to a non-gestalted Metamorphose II or below without a duration limit.
Morphic Mastery III: At 15th level, a Metamorph is able to use up to a non-gestalted Metamorphose III or below without a duration limit.
Morphic Mastery IV: At 20th level, a Metamorph is able to use up to a non-gestalted Metamorphose IV or below without a duration limit.

Morphic Imitation (Su):
Morphic Imitation I: At 7th level, as a move action, regardless of which form she is in, a Metamorph has very detailed control over her body, and can make specific modifications to her body in order to impersonate another being (male or female), gaining a conditional +10 disguise bonus when doing so.
Morphic Imitation II: At 13th level, learns such detail, that she may even give the outer appearance of armor or clothing (this is appearance only, and thus, has no effect on AC or mobility).

Morphic Endurance (Su):
At 9th level, Morphic Endurance doubles the duration of Gestalted Metamorphose abilities. This effect may be used a number of times per day equal to 3 plus the Metamorph’s CHA bonus (it does not change the number of spells a Metamorph may cast).

Morphic Ease (Su):
At 13th level, the Metamorph becomes so comfortable in alternate forms, it gains the Shapechanger subtype if it doesn’t already have it. Metamorphose becomes a supernatural ability and never provokes attacks of opportunity when used during a fight.

METAMORPHOSE I
School transmutation (polymorph); Level Metamorph 1
Casting Time 1 standard action
Components S
Range personal
Target you
Duration 2 minutes/level (D)
Gestalted Metamorphose Duration: 1 minute/2 levels (D)

This ability functions as Alter Self.

At 4th level, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE II
School transmutation (polymorph); Level Metamorph 2

This ability functions as Metamorphose I, except it may also function as either Tree Shape or Object Shape I.

At 6th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE III
School transmutation (polymorph); Level Metamorph 3

This ability functions as Metamorphose II, except it may also function as either Undead Anatomy I, Monstrous Physique I, Beast Shape I, Thorn Body, or Gaseous Form.

At 8th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE IV
School transmutation (polymorph); Level Metamorph 4

This ability functions as Metamorphose III, except it may also function as either Miasmic Form, Vermin Shape I, Monstrous Physique II, Fluid Form, Elemental Body I, Beast Shape II, Cloud Shape, Scorching Ash Form, or Three Fold Aspect.

At 10th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE V
School transmutation (polymorph); Level Metamorph 5

This ability functions as Metamorphose IV, except it may also function as either Undead Anatomy II, Vermin Shape II, Monstrous Physique III, Plant Shape I, Dust Form, Elemental Body II, Beast Shape III, or Object Shape II.

At 12th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE VI
School transmutation (polymorph); Level Metamorph 6

This ability functions as Metamorphose V, except it may also function as either Undead Anatomy III, Monstrous Physique IV, Plant Shape II, Form of the Dragon I, Elemental Body III, or Beast Shape IV.

At 14th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE VII
School transmutation (polymorph); Level Metamorph 7

This ability functions as Metamorphose VI, except it may also function as either Form of the Dragon II, Giant Form I, Elemental Body IV, Plant Shape III, or Ice Body.

At 16th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE VIII
School transmutation (polymorph); Level Metamorph 8

This ability functions as Metamorphose VII, except it may also function as either Form of the Dragon III, Undead Anatomy IV, Giant Form II, Iron Body, or Object Shape III.

At 18th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the spell by half.

METAMORPHOSE IX
School transmutation (polymorph); Level Metamorph 9

This ability functions as Metamorphose VIII, except it may also function as either Fiery Body or Shapechange.

NOTE: Metamorphose IX may not be used as part of a gestalted form.

Metamorphose X
School transmutation (polymorph); Level Metamorph 9 *(Must be 20th Level Metamorph)

Upon reaching 20th level, this ability functions as Shapechange, except it has no duration limit. In addition, the Metamorph no longer takes ability penalties for aging and is not subject to magical aging, though any aging penalties it already may have taken remain in place. Bonuses still accrue, and a Metamorph still dies of old age when its time is up.

NOTE: Metamorphose X may not be used as part of a gestalted form.

OBJECT SHAPE I
School transmutation (polymorph); Level Metamorph 4
Casting Time 1 standard action
Components S
Range personal
Target you
Duration 2 minutes/level (D)
Gestalted Metamorphose Duration: 1 minute/2 levels (D)

A Metamorph using Object Shape I can assume the general shape of any single object that fills roughly the same amount of space as a Tiny or Small creature would, such as a candelabra or chair.
• The Metamorph gains a maximum of +2 to natural AC.
• The Metamorph gains a +2 racial bonus on saving throws against disease, poison, and effects that cause either exhaustion or fatigue.
• The Metamorph may appear as any object of non-magical material.
• The Metamorph does not breathe, eat, sleep, or move.
• The Metamorph uses its flat footed AC (No Dex bonus when unable to move).
• The Metamorph maintains their normal hearing ability and gains Blindsight 30’, allowing it to be aware of its immediate surroundings.
The Metamorph is limited in terms of its size. A Metamorph's body becomes hard and has a rough texture, no matter what object it might present. Anyone who examines the Metamorph in this form can detect the ruse with a successful Spot check opposed by the Metamorph's Disguise check. The Metamorph may change back to its natural form at any time as a swift action.
At 12th level and above, the Metamorph may include this ability as part of a Gestalted Metamorphose (Su) ability to combine possible effects of lower versions of Metamorphose and imitate a specific type of creature, or apply a template to change or create one, but it reduces the duration of the effect to 1 minute per level.

OBJECT SHAPE II
School transmutation (polymorph); Level Metamorph 10

This ability functions as Object Shape I, and is capable of assuming the general shape of any object that fills roughly the same amount of space as a medium creature would, such as a cage or door. In addition, the object form gains mobility and a semblance of life, similar to an animated object:
• The Metamorph gains a maximum of +4 to natural AC.
• The Metamorph is able to flex and wobble, gaining a Land Speed of 20.
• Now being able to move, the Metamorph gains the use of its Dex bonus to AC.
• Being able to flex and wobble, depending on what type of object is being imitated, the Metamorph may chose to make a single trample attack as a primary attack, or it may chose to make primary slam attack, with a secondary constrict or grab attack along with it.

OBJECT SHAPE III
School transmutation (polymorph); Level Metamorph 16

WORK IN PROGREESS: Using the Animated Object as a guideline (http://paizo.com/pathfinderRPG/prd/monsters/animatedObject.html#_animated- object).


There is a Dreamscarred Press PRC called the Metamorph, that plays off of the Egoist Psion and the Metamorphosis power. Might be worth a look.


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Also check out Drejk's Metamorph Base Class for more ideas/design path approaches.

Amora Games has just announced that Drejk's Metamorph will appear in the Kickstarter for their new Base Class Compendium:

Liber Influxus Communis


Oceanshieldwolf wrote:

Also check out Drejk's Metamorph Base Class for more ideas/design path approaches.

Amora Games has just announced that Drejk's Metamorph will appear in the Kickstarter for their new Base Class Compendium:

Liber Influxus Communis

My first reaction when I saw this thread was to link it too... But after browsing I noticed that despite the same name the base idea is different - this class is shapechanger while my metamorph is not. Instead it slowly metamorphoses into humanoid-monster hybrid.


This is the only Metamorph I saw that can change into objects. So continue developing it, please- I'm all for it!


Likewise, while not a huge commentor, I prefer this particular class idea to the others.


Hmmm, and since I did comment, I guess I should include the only real issue I have with the class so far... :P

Morphic abilities (all of them, not just metamorphose, from Morphic Weapon onwards) should have a maximum number of times per day, and a duration.

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