Mythic Question How fast is Uncanny Grapple


Rules Questions


So trying a 7 BloodRager/1 Brawler/Mythic 1
My focus is on Grappling so I saw this:

Uncanny Grapple:
Uncanny Grapple (Ex): Upon making a successful grapple combat maneuver check against a creature you are grappling, you can perform one of the following actions: throw, crush, or swing. For a throw, you can throw the target of your grapple up to 10 feet per tier; if the creature strikes a solid object before reaching this distance, it takes 1d6 points of damage per 10 feet of the remaining throwing distance and lands prone. For a crush, you deal 1d6 points of nonlethal damage per tier. For a swing, you can use the target as a weapon against another creature, treating the grappled creature as a two-handed weapon. If you succeed at a melee attack against an opponent adjacent to the target, both that opponent and the grappled creature take 1d8 points of bludgeoning damage from this attack + 1-1/2 × your Strength modifier.

I then read this thread.

So does that mean that Uncanny Grapple can be use per Grapple check?
so with Rapid Grappler Feat does that mean 3 per full action?

And with Snapping Turtle Clutch Feat

Shadow Lodge

Uncanny grapple works when "making a successful grapple combat maneuver check against a creature you are grappling." It doesn't require that you make the grapple check as a standard action. However, since it only works with grapple checks "against a creature you are [already] grappling," its actions only apply when making a grapple check to maintain, not start, a grapple.

So it doesn't work with Snapping Turtle Clutch's immediate action since that allows you to start a grapple (a check on a creature you're not already grappling). This is different from the Meat Shield ability in the thread you linked which lets you make a grapple check against a creature you are already grappling as an immediate action.

aside:
The above is nit-picky. I don't think it would be OP to allow it to work with Snapping Turtle Clutch, and I love the image of a quick grab-swing combo, but I don't think strict RAW allows it.

It will work with Rapid Grappler. However, I think it allows you to take the listed actions instead of one of the normal actions allowed on a successful grapple check (move, damage, pin, tie up), not in addition to. So a grappler with Uncanny Grapple and Rapid Grappler could make 3 grapple checks in a round, and use them to (1) swing, (2) pin, and (3) crush, but would not be able to (1) swing and pin, (2) crush and damage (3) crush and damage.


So Uncanny Grapple just gives you more options with your grapple you don't do any more per grapple check?

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Mythic Question How fast is Uncanny Grapple All Messageboards

Want to post a reply? Sign in.