| Trizcondronius |
I'm starting this thread because i wanted to have a general opinion about the use of the Synthesist without the application of any house rule;
The ruling as i read is pretty clear , the only misunderstanding is about the following sentence: "While fused with his eidolon, the synthesist can
use all of his own abilities and gear." This make me think that a Synthesist can use his Abilities and not his Feats as long as Abilities are different from feats.
This question came out because i created i PC for a friend that's playing a campaign (i'm not the DM)assuming that Synthesist feats were apllying to fused eidolon.Now at 12th level he his actually using multi-weapon fighting feat and exotic weapon proficiency feat to fight with four Large Keen Falcatas and his Character seems to be a little too Imba; this made me read the ruling with more attention.
Did i get it right or is really the synthesist so powerful?
| Jellyfulfish |
Abilities include the use of feats. If not, the synthesist with his suit on would have no feat except for the free multi-attack at level 9.
Check the math to be sure about the Falcatas, since they are 1handed weapons the penalties for multi-weapon fighting with them are -4.
Also you only get iteratives with the main hand and 1.0 str dmg mod, all off-hands attacks only get 1 swing and 0.5 str dmg mod.
But yeah, you can then add some secondary tentacle attacks in the mix at only -2 (and half str dmg) since you have multi-attack.
Ask the player to slack a little on the evo pts spent on offense, it's easy to skyrocket above a party average power with a synth if no one optimizes.