
stuart haffenden |
1 person marked this as FAQ candidate. |

If you take this at tier one you'll only start with one ability but does that increase as you level up to the maximum of 3, at least until you take it again. Or do you only get the one ability?
Also if at a higher level you take intelligent item twice can you combine the points to gain a level 5 spell 2/day. (assuming you are tier 5)?
Further to those questions what are the best abilities to choose for a Magus?
Is the cheap upgradable one always an auto choice?

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PRD link for Univeral Path Ability
Legendary Item Abilities
When a mythic creature creates a legendary item (using the legendary item universal path ability), the item can have up to three additional abilities, but no more than the number of tiers possessed by the creature bonded to it. This maximum increases to six if the bonded creature selects the legendary item universal path ability twice, and then to 10 if the bonded creature selects the ability three times (again, the maximum cannot exceed the bonded creature's number of tiers). These abilities are added at the rate of one per day. Once selected, these abilities cannot be changed.
PRD link Base Legendary Item Abilities
A mythic creature bonded to a legendary item can use a number of that item's legendary abilities equal to or less than her tier. If the legendary item has more legendary abilities than the bonded creature has tiers, the creature can select which abilities it gains access to when it first wields, wears, or possesses the item, but must select all of the persistent abilities first, after which it can select non-persistent abilities. For example, if a legendary item has the intelligence ability along with other non-persistent abilities, a 1st-tier character can't manifest any of its powers other than intelligence until she gains another tier....
A mythic creature becomes bonded with an item either when she makes the item ascend using the legendary item universal path ability, or when she completes a trial while wielding, wearing, or carrying the item. The nature of the trial needed to bond with a legendary item and any other prerequisites for bonding are determined by the GM.
From the quotes above, I think the legendary item you make grows with you, up to the limites of the Universal Path abilities: 3 for the first ability, 6 for the second, and 10 for the third.
So, at second tier, it would gain another legendary item ability. Check with your GM.