Armor Training & (Mythic) Armor Master


Rules Questions

Sovereign Court Owner - La Guarida Game Center

guys looking for your input here,

let's assume a Fighter level 3 with Full Plate and Tower Shield, on Mythic Tier 1, and s/he takes Armor Master as Mythic Ability

Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) = -16
Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower

Armor Training wrote:
AT:
"Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed."

Armor Check Penalty = -5 (Full Plate) -10 (Tower Shield) = -15

Max Dexteriry= +2 (FP) +2 (TS) = so +2, they are the same

Armor Master wrote:
AM:
"You don't take an armor check penalty or incur a arcane spell failure chance when wearing light armor or using a shield (including a tower shield). In addition, the maximum Dexterity bonus of light armor doesn't apply to you. You can select this ability up to three times. The second time, it also applies to medium armor. The third time, it also applies to heavy armor."

Armor Check Penalty = -6 (Full Plate) -0 (Tower Shield) = -6

Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower

Now... to spice things up, let's say we had the Tower Shield Specialist Archetype, so Tower Shield Training (replaces Armor Training) reads

TST wrote:
TST:
At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.

From the start,

Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) = -16
Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower

After TST,
Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) +3 (TST) = -13
Max Dexteriry= +3 (FP) +2 (TS) = so +2, since its lower (eventhough the lowest Dex comes from the shield)

After AM,
Armor Check Penalty = -6 (Full Plate) +0 (Tower Shield) +3 (TST) = -3
Max Dexteriry= +3 (FP) +2 (TS) = so +2, since its lower (eventhough the lowest Dex comes from the shield)

Final = ACP -3 Max Dex = +2

Am I wrong? If so... Where? Why?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Seems correct to me. Mithral tower shield could get you to Max Dex +3, while mithral for the full plate as well would give you +4 and eliminate your ACP.

Sovereign Court Owner - La Guarida Game Center

thanks for your input! =)

i thought the tower shield is wooden, so it can't be made from mithral?


Force Tower

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