What do you tell the new player?


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Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Chris Mortika wrote:
Silbeg wrote:
There are GMs that will say that if you roll it, you have attacked... So, it is worth checking with your GM on any of this before you end up killing that Aspis Consortium agent you wanted to keep alive. Also very important with Gunslingers, assuming they are properly dealing with their misfires.
Walter Sheppard wrote:
That seems unnecessary and unfair. The player gains no mechanical advantage to rolling all at once; they're only doing it to accelerate the speed of the table. It saddens me to hear this.

(raises hand) I have that policy, Walter, and I'll tell you why.

Every so often, I get weasel players at my table, people who won't break rules, much, but who bend them as far as the GM will allow.

So, I had a gunslinger roll three times: the dice came up 14, 2, 2. (He declared which roll was primary and secondary by colors, so we're all good there.) His character was using alchemical cartridges, so both '2's were misfires. After seeing the rolls, he declared that he only fired the first one, and then stopped.

That made me think that there are all sorts of situations where a player could look at the dice and then decide what action to take. ("It looks like I would miss on my iterative attacks, if I were to take them, so I'll take a move action instead.")

If you roll the attack die at my table, you've committed to the attack.

We might need to start an off-thread for this discussion at this point.

While your situation is very upsetting, it's not the same as rolling those three attacks, dropping the mook with your first attack, and then not killing him with the other two -- which is what my response was in reference to.

Yes, I'd agree that if you roll your attacks you are attacking with all of them. Unless it makes perfectly reasonable sense for you to stop. Like your target is down and there are no other targets. I would not allow the gunslinger in your example to stop firing if there was still something for him to shoot. I would make him take that 2nd shot if the target he was shooting at was still alive and well. I would allow him to not take the 3rd shot if the 2nd shot was going to cause a jam, though. Why? Because it is reasonable to assume a gunslinger isn't going to fire through a jam.

As long as we all endeavour to play this game with a level of integrity, it shouldn't matter if you roll all your attacks at once or individually.

----------------------------------
Re: the OP -- more advice for newbies

1. Take notes -- write down names, locations, and what you need to do
2. Think creatively -- you don't need to repeat the same actions every fight, that's the difference between this game and a video game.
3. When making a new character, play what sounds fun.
4. Remember that you and the other players are on a team, so work together to solve problems.

The Exchange 5/5

Walter Sheppard wrote:

...snipping off topic stuff...

more advice for newbies

1. Take notes -- write down names, locations, and what you need to do
2. Think creatively -- you don't need to repeat the same actions every fight, that's the difference between this game and a video game.
3. When making a new character, play what sounds fun.
4. Remember that you and the other players are on a team, so work together to solve problems.

I really like #1 and #4. A lot.

#2 is not something I find most newbies to not suffer from - but I could see it happening with some players who normally do video games...

Thanks for the suggestions!

4/5 *

Walter Sheppard wrote:
3. When making a new character, play what sounds fun.

I end up saying that one far more than I would expect to. I get asked "What's the best?" or similar questions. I do my best to steer people toward characters they will enjoy.

Prompting questions for helping folks pick out a character type:
* What fantasy books/movies have you enjoyed?
* Who were your favorite characters in those?
* Are there any particular scenes or lines that stand out?

Liberty's Edge 2/5

I completely forgot this as well:

Ask:

Who?
What?
When?
Where?
How?

These 5 questions should pick out a great deal of the objectives and important parts.

Diplomacy is your friend. If you can avoid a fight, avoid it. Resources saved, are resources used later.

Grand Lodge 4/5

On rolling all the dice for one attcak at aonce? That is, usually, fine, however, I know of at least one of my PCs who has an ability for rerolling an attack roll, but only if the damage for the attack has NOT been rolled.

Sometimes it gives me a pain.

Not to mention that rolling a crit confirmation for one of my PCs gives all sorts of conditionals on the roll macro online. Butterfly's Sting is great, IF your party includes a heavy duty melee type, who is attacking the same target.

Spoiler:
Playing EotT with this PC, and he has been using his own crits, for the most part. Too many targets, not enough PCs to concentrate as much as we should.

Dark Archive 4/5 5/5 ****

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So, if this is a brand new player, I would start by walking through his/her character sheet. Point out what the character can do, what it cannot.

Hand the character a 4X6 index card, where we'll go over the character's attacks (really important for characters like Amiri with Power Attack and Rage). Figure out what the options are that are NOT explicitly listed in the stat blocks (like Hayato wielding his katana 2-handed, with Power Attack).

Point out where important things are (perception, AC, saves, etc) on the character sheets.

Show them which dice they should be using for the different rolls (this is where having a D20 that doesn't match the others in the set is a Good Idea).

Then, point out that this is THEIR character, and that they should play the character as the feel fit. Make sure to engage all players, but especially the new ones (who might sit back and play passively if they are not comfortable, yet).

The Exchange 5/5

I'm necroing this thread - as I have been helping a number of new players get started lately and was reviewing it.

I figured I'd un-spoiler this that I asked the old timers above, and ask it...

When was the last time you taught someone "new" the game? Introduced the fun - spread the game? It's something we should all do, and something we should challange ourselves with.

I've been running for 4 new players in the last week, either as an organizer for events, or as a judge (and player)...

3 of them are young ladies (ages 9, 12, 13 I think), and one is one of the girls mothers. Yeah, tables of all female players (and half of them kids!). LOTS of fun! "We Be Goblins" is a blast with "little girls"!

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