
Halfling Barbarian |
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I've just been informed our game is going mythic. I have an oath of vengeance paladin, two-handing a falchion and focused on smiting and diplomacy. I'm pretty certain I want to go the champion route and dual-path marshal, and I kinda want a legendary weapon. Any suggestions beyond (or in spite of) that?

chaoseffect |

Off the top of my head the only advice I can give you is pick up Mythic Vital Strike and all the normal Vital Strike feats. It's amazingly powerful being able to combine your full attack rotation into one hit at your highest BAB... and then you get the ability to spend a point and get an extra standard action. You'll probably be able to one-round kill just about anything you face.

XMorsX |
Take Fleet Charge and Advance.
Useful 1st tier path abilities include:
- Additional Order for Rally
- Improssible Speed
- Mythic Smite
- Clarion call
- Burst Through
- Focus
- Greater Surge
- Heroic Block
- Legendary Item (take it at 3rd Tier so that it starts with 3 legendary abilities, I suggest Powerful, Returning and Unyielding).
3rd tier path abilities:
- Fleet Warrior (!) (take it asap)
- Precision (!)
- Legendary Item (Foe Biting, Unstoppable Strike, Eternal Bond, take it at tier 6)
- Destroyer
- Titan's Rage
- Words of Hope
6th tier path abilities:
- Legendary Item (Perfect Surge, Rejuvenating, Intelligent (Spellcasting), Intelligent (Spellcasting) (Time Stop is a nice spell-like to have in an emergency, take it at 10th tier)
- Shatter Spells
- Unswerving Loyalty
- Mythic Sight (universal path)