Lili
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Hi i'm trying to make a tinkerer character what to help progress Science in the name of everyone perhaps building strange new devices that can be used in times of war or peace.
I was thinking at first perhaps an alchemist but without the Mutigun abtiltity to focus more on alchemist and bomb making.
Perhaps there a class i'm missing, i threw gunsmith into the hat to but only they can use the guns so that doesn't really work.
Could someone help me with this Tinker character
| Master of the Dark Triad |
There's a gnome gunslinger archetype that makes weird gun stuff.
There's a PrC (something of nex, I think. Sorry, I don't remember) that is really good for wizards that craft.
As for a starting class, I suggest wizard, though cleric has some useful domains too.
EDIT: I found the PrC. It's called arclord of nex, but this site calls it mage of the third eye.
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/arclord-of -nex
| Dragonchess Player |
Gnome with the Master Tinker* alternate racial trait and levels in alchemist (at least 4 to pick up Explosive Missile) and gunslinger (experimental gunsmith) has a lot of potential. Take a few ranks in Craft (Weapons), you can actually use a falcata (that you craft yourself) in melee without penalty. If you want to blend magic and tech, then Craft Magic Arms and Armor (with 5 levels in alchemist; see the FAQ on alchemists qualifying for item creation feats) can provide more "tinkering" options; as can Craft Wondrous Item and Craft Construct for building and modifying constructs.
*- "Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred."