mirror image+hold person+coup de grace


Rules Questions


This situation occured on our last session... A caster with mirror image on him was paralysed by a hold person spell.

I know that delivering a coup de grace to an opponent with total concealment requires two full round actions.. but how would you treat this situation ?

Same time? more or less?

I am thinking of the ruling about touching up to 6 allies in your turn, as part of casting a touch spell and that 'checking' 3-4-6 idols to realise they are idols, would probably require a similar amount of time.

Quote: "Figment: A figment spell creates a false sensation.... "

"...Figments and glamers cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements...."

Cannot support weight hints to me that the idols can be identified by a simple touch. Someone that wants to be faster than that could grope about with his weapon/limbs and identify the real target much quicker... perhaps as a move action ? (since all idols are in the same 5ft space)


Frankly, I would just suggest the attacker close his eyes and grope around to find the real person (can't be fooled by images you cannot see). This gives the target total concealment but no benefit from his Mirror Image spell. So now, spend the two rounds doing the CDG as normal.


I agree with DM_Blake.


Yeah...DM Blake's way seems easiest. I would probably allow you to not close your eyes and spend one full round to search for the real one by probing, and then to spend a full round to CDG him. Which works out the same, only without having to close one's eyes.


Eyes open? Process the mirror image like any other hit.

Eyes closed? Use the rules for coup de grace against a target with total concealment, which DM_Blake already covered.


thanks everyone for the answers !


Claxon wrote:
Yeah...DM Blake's way seems easiest. I would probably allow you to not close your eyes and spend one full round to search for the real one by probing, and then to spend a full round to CDG him. Which works out the same, only without having to close one's eyes.

+1

Eyes open, you need to determine where the *real* one is. Once known, and since the real one is unable to move, the images can no longer confuse your touch sense. This action is the same as pinpointing a concealed helpless creature.

/cevah

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