| BokaliMali |
So, touch spells can be delivered with natural attacks. Can the soul drain ability also be delivered with natural attacks?
If the answer is no, is amulet of mighty fists with conductive on it the only way to do so? If I do make them conductive, would only the first natural attack made in the round conduct, or would all of them so long as I'm using a different natural weapon for each?
| Claxon |
Well, for the specific case of a Soul Eater:
Their claw attacks is:
Melee 2 claws +18 (1d6+1/19–20 plus 1d6 Wisdom damage)
Under special abilities is this:
Wisdom Damage (Su) A creature hit by a soul eater's claw must succeed on a DC 17 Fortitude save or take 1d6 points of Wisdom damage. The save DC is Constitution-based.
Soul Drain (Su) If the Wisdom damage from a soul eater's claw attacks equals or exceeds an opponent's actual Wisdom score, rendering the victim helpless, the soul eater can devour that creature's soul as a standard action that provokes an attack of opportunity. This attack kills the victim. The dead victim can resist having her soul eaten by making a (DC 17) Fortitude save; success means she is still dead, but can be restored to life normally. If she fails this save, her soul is consumed by the soul eater. A victim slain in this manner cannot be returned to life with clone, raise dead, or reincarnation. She can be restored to life via resurrection, true resurrection, miracle, or wish, but only if the caster can succeed on a DC 30 caster level check. If the soul eater is killed within 120 feet of its victim's corpse, and the victim has been dead for no longer than 1 minute, the victim's soul returns to her body and restores her to life, leaving her unconscious and at –1 hit point. This is a death effect. The save DC is Constitution-based.
So, the claw automatically inflicts 1d6 wis damage on a a failed fort save. And when the wisdom damage equals or exceeds the creatures wisdom score then soul drain kicks in, it is a result of the wisdom damage it has nothing to do with the claw attack except that the claw delivers wisdom damage. The victim gets to make another fort save, and if successful only dies. If they fail their soul in consumed and it requires much more powerful magic to revive them.
| Claxon |
Ummm, as far as I can see the Soul Eater prestige class doesn't have an ability called Soul Drain, but I'm looking on D20pfsrd.
If you're talking about Energy Drain, it requires a standard action to use specifically. It cannot be combined with any other sort of attack.
With a conductive amulet of mighty fists you could apply the Energy Drain ability, but the conductive ability says you can only do this once per round, not multiple times. But it would allow you to make all your natural attacks to deal damage as well as the energy drain. Also remember you would not be targeting regular AC instead of touch AC.
| BokaliMali |
Thank you. I'm building a Synthesist Summoner (Eidolon re-flavored as power from Abaddon) who'll be going soul eater. Now I have to decide whether multiple energy drains/turn is worth going TWF and not using the impressive natural attacks.
Hm... can Eidolon's wear magic items? If I got a second head evolution... (joking. Wouldn't fit the flavor anyway)
| Claxon |
Synthesist Summoners have complicated rules, but I believe you can wear all magic items except armor (as the summoner and eidolon are one, there is only "you").
It's a standard action to use energy Drain normally. Even with conductive you can never do it more than once per round. You can't get multiple energy drain per round, it wont work. It would be incredibly overpowered.
Neither TWF or natural attacks (both would require conductive to transfer your touch attack because it is normally a standard action to activate and make a attack touch attack someone) will allow you to do what you want.
Edit: I just thought of something, and it might be within the scope of RAW if you have two weapons with the conductive quality I guess would technically qualify to enable you to do it exactly twice in a round. And then I guess technically since you can make natural attacks as secondary attacks in combination with weapon attacks a conductive amulet of mighty fists would technically enable you to use it a 3rd time I guess. However, the intent of the ability is only to allow you to use it once per round, which is in line with the standard action usage of the Energy Drain. As a GM, I certainly wouldn't allow it. Ask yours, this is incredibly overpowered if it is allowed so....have fun I guess.
| BokaliMali |
haha yes, I was looking at a build recently that had something like "Quick draw+TWF+claw attacks, Conductive AoMF, 3Xconductive scimitar. Hit with the claws, energy drain. Quick draw two scimitar, hit with both, 2Xenergy drain. Drop one scimitar, retrieve the third that was stored in a glove of storing and hit, energy drain. 4 levels drained in one round."
Need very high BaB and a willing GM. Then, hit them with 3 Vampiric touches (greater oblivion) the next round! Yikes.
| Claxon |
I'm just sticking with the natural attacks and getting a conductive AoMF. Even just draining one level along with biting and clawing each round is pretty powerful.
Exactly, level drain is a very powerful effect. Being able to do it once per round every round is a very strong ability. Finding a cheesy way to do it multiple times would get a book thrown at your head if I was your GM. Not really, but you get the point.