A 3rd Edition Class that can cast Magic Missile AND CLW?


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This is kind of silly but a friend got me into this comic recently and I got to this page, where one of the primary characters that had been casting nothing but cure spells until this point used magic missile, and I'm like:

"Clerics can't do that. Doesn't look like she's using a wand or scroll either."

Yeah I know it's dumb to obsess over, and sometimes when you're making derivative work you have to change things to match the storyIn the story they're playing 3rd edition (as you can see this is from way back in 2007), which I only have Core Book experience with. I'm wondering if any of you 3rdEd guys know if there is a non-third party class that has both spells on its spell list?

While I wait for you to answer I'm going to go pretend to be thinking about the art history exam I have in a few hours. Excuse me.


Just double checked 3.0/3.5 PHBs on the off chance that my memory is completely nonconducting goo and bards could cast both. But no. Not completely and bards can't cast magic missile. There may be some other class out there in the 3.X universe that can, but I'm not aware of it, and 99% sure not in core book, and 75% sure there's no non-third-party class that could.

Examinate the artisanal history with skill and proficiency.


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I believe the Force Domain introduced in one of the late splatbooks (Complete Mage I think?) allowed Magic Missile as one of its early-level (1st or 2nd) domain spells. If she's playing an Archivist rather than a Cleric, she could have gotten a MM scroll off someone with that domain, added it to her prayerbook, and could afterwards memorize it freely.


Orthos wrote:
I believe the Force Domain introduced in one of the late splatbooks (Complete Mage I think?) allowed Magic Missile as one of its early-level (1st or 2nd) domain spells. If she's playing an Archivist rather than a Cleric, she could have gotten a MM scroll off someone with that domain, added it to her prayerbook, and could afterwards memorize it freely.

That makes sense. Honestly, I'm going to just send the creator an email because I am way to curious. He probably didn't even think about it but I just have to know.


I think the simplest explanation is that the character is a multi-classed wizard (or sorcerer)/cleric.


I was also starting to think that, and that's probably it.


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I don't recall details but there were feats/prestige class somewhere around Book Of Exalted Deeds or similar book about good characters that allowed arcane caster to cast spells from domain of their divine patron (Arcane Disciple? Divine Disciple?). With Healing domain it could be possible to use cure light wounds and magic missile.


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Pathfinder Starfinder Society Subscriber

The Spell domain's 3rd level spell is Anyspell. That spell enables a cleric to prepare a 1st or 2nd level arcane spell from a written source (scroll or spellbook) and then cast it once using that same 3rd level spell slot.


There are a myriad of ways to get around the arcane-divine divide.

Or maybe the author just doesn't care about the traditional rules which create the divide, and said "F!@* it, this is my comic!"


Some of these have been noted, but...
1) The author, Alina is a female!
2) I remember feeling odd about it, but I let it go and then forgot... also the author has previously admitted that she prefers (and is more familiar with) Shadow Run than D&D (though she liked the 3.X stuff better than 4E). Also, I didn't know if she was using some older edition, obscure house rule, or what have you.
3) The Force Domain (found on pp 138-139 of Complete Divine) does grant magic missile, but the only deity that grants it is Tharizdun. So unless you just found a really interesting foreshadowed plot twist...
4) Mystic Theurge or other multiclassing, as has been noted
5) The Exalted Arcanist, found on pp 61-62 of Book of Exalted Deeds allows an arcane caster to gain access to a limited set of divine spells, though none of them are curatives...
6) The Spell Domain, found on page 91 of the Player's Guide to Faerun, grants Anyspell, which, as noted, allows you to prepare any arcane spell from a scroll or book of up to second level or lower in a third level or higher spell slot
7) The Archivist is a 20 level base class found on pp 82-84 of Heroes of Horror, which allows you to learn any Cleric spell or any divine non-cleric spell from a written source, and place it in your spell er, "prayer" book. The cheese comes in when you find a divine scroll of, say, magic missile, made from the Force Domain... (tasty! I love cheese!)
6) Here are all the known/published ways to get Magic Missile in the 3.X era (from 3.0-3.5)

Hope those help!


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Quote:
3) The Force Domain (found on pp 138-139 of Complete Divine) does grant magic missile, but the only deity that grants it is Tharizdun. So unless you just found a really interesting foreshadowed plot twist...

Yep, I played a Tharizdun-worshipping Sorcerer who took the feat that lets an arcane caster get a domain, that's how I first found it. (He would have gone into Force Missile Mage and Argent Savant if the campaign had lasted long enough.) His catchphrase kind of became "Oh sweet unmerciful Tharizdun, [finish sentence here]!"

He is most remembered by my group for getting into fights with the magic-hating Barbarian who wanted to eat his owl familiar ("One day I will have birdy pot pie", she says) and encouraging the Barbarian and the Soulknife on their evil, evil plan to make jerky and sell it to the villagers.

The Jerky Story:
*as the party is approaching a new village, the Barbarian has gone out and done her normal morning hunting. After breakfast, she is making the leftover meat into jerky*
Soulknife: "I have plan for when we reach village."
Binder (Leader): "Oh no."
Soulknife: "Is good plan! What we need to do is combine our skills."
Barbarian: "Okay...?"
Soulknife: "For example, I am good at killing people. You (Binder) are good at talking to people. You (Barbarian) are good at making jerky."
Barbarian: "Bring me the meat, I don't care where it comes from."
Soulknife: "We'll make a killing! We'll sell the villagers back to the villagers!"
Sorcerer: "I hate to say it but I like this plan."
GM: *facepalm* "I'm going to enjoy your deaths."

All that aside, the GM might also just be allowing non-deity-worshipping characters to pick domains freely. I'm not familiar enough with the comic to know if the character has claimed a patron vocally or not.


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Not official mind you, but I once allowed a sorcerer in 3.0 to learn cure spells. There was a blurb in the sorcerer entry about learning arcane spells from a scroll or book with a skill check if they weren't on their list. I figured, bards cast arcane spells, and can learn cure, therefore a sorcerer could learn a cure spell from a bard scroll. It worked out fine.


There is a 3.5 Bardic prestige class that allows for enhanced spellcasting (actually, 2 of them I believe). One actually takes them up to level 8 or 9 spells (but you can't enter the prestige class until level 8-10 IIRC) and another which merely adds a spell per day to each spell level and one or two wizard/sorcerer spells to the spells known list per level.

In addition to the possibility of a domain that adds it to the spell list for a cleric, there is also the 'domain chanelling' variant which allows for spontaneous casting of any domain spells.

The Archivist class from Heroes of Horror learned divine spells like a wizard, and if the spell was on any divine spellcasting list of any class in the game, they could learn the spell provided they had access to holy texts of some kind. They were limited to the standard cleric list for the spells they learned upon leveling, though.

Also, from the 3.0 Oriental Adventures book there is the Shukenja, which is much like a divine sorcerer, with a theme based on elemental spells. I'm not sure about magic missile, but they did have access to a lot of spells that were otherwise limited to the wizard or druid lists.


Neeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrd time.
(I put the book names/page numbers in case you guys want to look it up for yourselves ever. Or buy the book. I'm educational!)

Grey Lensman wrote:
There is a 3.5 Bardic prestige class that allows for enhanced spellcasting (actually, 2 of them I believe).

Several! But not like you're describing. :)

I'm really glad you mentioned these, though, as I'd forgotten them.

Grey Lensman wrote:
One actually takes them up to level 8 or 9 spells (but you can't enter the prestige class until level 8-10 IIRC)

Yep! That one is the Sublime Chord, found in Complete Arcane on pp 60-62 (or 63, if you count the Sample's statblock).

It requires 13 ranks in some skills (knowledge [arcana] and - oddly enough - listen) meaning it is strictly a "level 11 or higher" prestige class. It also oddly only requires 10 ranks in perform (even though it requires specific higher ranks of that skill to acquire certain class features, including augmenting your caster level), and, in addition to 6 ranks in spellcraft, it very bizarrely requires ranks in profession (astrologer).

There is some attempt at justifying this in the text, but it's all very vague and it's one of the weakest most obvious "skill tax" things I've seen in prestige classes to date, especially as the one (non-required) organization is never dealt with thoroughly.

You can get up to 9th level arcane spells, but even by level 10 you only get about 2 per day. Otherwise, she kind of acts like a pseudo-sorcerer.

Grey Lensman wrote:
and another which merely adds a spell per day to each spell level and one or two wizard/sorcerer spells to the spells known list per level.

And that would be the Lyric Thaumaturge, found on pp 67-69 (or 70, if you include the Sample's stat-block).

The minimum level is much lower (nine skill ranks in perform, means you can start as early as level seven), and it basically gives up your unique bardic performances for a total of six additional spells known (one each of 1st-6th level) from the sorcerer/wizard list and six spell slots per day (again, one each of 1st-6th level), a bonus feat, and the ability to add an additional 1d6/spell level sonic damage to [sonic] spells by expending bardic performance.

Grey Lensman wrote:
In addition to the possibility of a domain that adds it to the spell list for a cleric, there is also the 'domain chanelling' variant which allows for spontaneous casting of any domain spells.

Do you mean the Spontaneous Domain feat from Complete Champion (pg 62)? Or are you talking about something else?

There's also the Domain Sorcerer from Complete Champion, pg 52.

Grey Lensman wrote:
The Archivist class from Heroes of Horror learned divine spells like a wizard, and if the spell was on any divine spellcasting list of any class in the game, they could learn the spell provided they had access to holy texts of some kind. They were limited to the standard cleric list for the spells they learned upon leveling, though.

Yep!

Grey Lensman wrote:
Also, from the 3.0 Oriental Adventures book there is the Shukenja, which is much like a divine sorcerer, with a theme based on elemental spells. I'm not sure about magic missile, but they did have access to a lot of spells that were otherwise limited to the wizard or druid lists.

The Shugenja! (I always get it slightly wrong, too, when not looking it up.)

I'd forgotten about it! Originally found in Oriental Adventures pp 24-27, and updated in Complete Divine (pp 10-14) they function pretty much exactly as you describe; however, in neither location do they receive Magic Missile. (The Wu Jen class, does, but they don't get healing abilities, and are basically a variant wizard with a slightly obscure form of Metamagic focus.)


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Tacticslion wrote:
Do you mean the Spontaneous Domain feat from Complete Champion (pg 62)? Or are you talking about something else?

I wasn't sure if it was a feat or an alternate class ability out of Unearthed Arcana (not sure if the title is right, most of my non-FR 3E books are boxed up to make room on the shelves for stuff my gaming group still plays).

Annnd, for fan made Pathfinder stuff, there is a Silver Pyromancer sorcerer bloodline for Eberron. It doesn't get the cure spells, but can channel positive energy as a cleric 2 levels lower.


Someone smack me down if I'm spouting gibberish, here, but wouldn't the simplest solution to this just be personal Spell Research?

I'm not near my old 3.X DMG/PHB's right now, but I'm fairly certain that it doesn't actually say that you can't research cross-type spells. So you could, at least in theory, research an Arcane version of, say, Cure Light Wounds, if you really wanted to. I don't think there's a restriction against doing the mirror of that, either (Divine versions of Arcane spells).

Just a thought.

Shadow Lodge

I haven't checked, but I think the Adept NPC class could.


jemstone wrote:
Someone smack me down if I'm spouting gibberish, here, but wouldn't the simplest solution to this just be personal Spell Research?

I won't be smacking anyone down, but I've never met a DM who would interpret the spell research guidelines in the way you're suggesting. After all, if arcane casters could research stuff like cure spells, why aren't those spells on their spell list in the first place? It'd be pretty unbelievable if the PC caster was the first ever arcanist to be interested in such spells, right?

Not saying that I don't like the spell research idea -- hel, I think that cure spells should be on the sorc/wiz spell list to begin with -- I'm just saying that you'd have to find an unusual DM like me to allow it.


And for ANOTHER prestige class that did funny things to the spell list, there was a sorcerer prestige class (again, the name escapes me) with a Coutl theme that got some spells from the cleric list.


Grey Lensman wrote:
And for ANOTHER prestige class that did funny things to the spell list, there was a sorcerer prestige class (again, the name escapes me) with a Coutl theme that got some spells from the cleric list.

Rainbow Servant. They get access to a handful of domains as they level, then as their capstone they can learn and cast divine spells. I think this group might be a tad low-level for that though.

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