Fiery (Cold) Shuriken (Rime) Magus?


Advice


So here's an idea:

A Magus takes a single level of Sorcerer with the Elemental (Water) Bloodline, Rime Spell, Magical Lineage: Fiery Shuriken, Extra Arcana: Spell Blending: Fiery Shuriken, and Opening Volley.

While 'holding' charges of rime shuriken, he spends swift actions to launch shuriken at his melee targets, giving himself a +4 bonus to his next attack as well as inflicting entangled before he attacks.

Since both rime shuriken and opening volley last into the next round, he can take this boon off of his initial casting of the spell, and can potentially grant himself opening volley twice in a round by tossing another rime shuriken after his first attack.

Is this all legal and/or useful? It seems like there are potentially fun secondary bonuses from a level of sorcerer like going crossblooded with draconic for +1 per die damage to all your (now cold) energy spells, or taking tattooed sorcerer. At higher levels, you would also get enough shuriken per casting to throw a wave of two-round entanglement and still save a couple of frosty knives for later.


I just realized I should have posted this in advice... my mistake. Disregard useful and reply legal?


You can spend a swift action to launch a single shuriken, followed by your choice of melee attack(s) as either standard or full-round actions. But it's a standard action to launch any number of shuriken meaning you can't do so as part of a full-attack (or equivalent) action; you have to actually spend a standard action to be able to launch them. So, basically, your effective choices are:

A) Swift action to entangle+OV a single enemy, then either [move + standard attack (or equivalent)] or [full-attack (or equivalent)].

B) Standard action to tag as many different targets as possible, more for the entangled effect, followed by a move to get into position to provide flanking for an ally or to get to a strategic position for your next turn. You can either launch your remaining shuriken just for damage, or keep them on standby in case you want to employ tactic A on a subsequent turn.


Yes, by 'twice in a round' I meant attacking with the bonus from the previous round's casting, then throwing another shuriken before attacking again - I think its possible to throw one between the attacks of a full attack if I remember correctly but I'm not sure. Thanks for spelling out the options, that confirms with what I was thinking.

Part of the shuriken appeal for me is that the entangle actually lasts into the next round along with the volley bonus and 'preps' the enemy for your attack unlike with Rime Frostbite, where every round you have to make your first hit before they are entangled at all.


Mind that bonuses from the same source don't stack so you can't double-dip the Opening Volley bonus for +8.


It hadn't even occurred to me. Thanks for crushing a dream I didn't even know I had...


Out of curiosity, now that this was moved to 'advice' - whats the best use of a no-spells sorcerer level other than elemental? Tattooed sorcerer? Draconic sorcerer? I didn't want to go the old intensify grasp road but with Draconic +1 to all dice... I don't know if I can resist.


crossblood to orc for an additional +1 damage per die. 10d6+20 shocking grasp sounds pretty good to me...


That's not a bad idea but I'd probably rather go Draconic to avoid the light blindness, since most of what gets cast is cold-shifted anyways. Does anyone know if taking Arcane bloodline's arcane bond would apply to my magus spells, or just the 0 sorcerer spells I'll probably have? Flavor-wise playing a Kensai or Bladebound or both would really sync flavor-wise with an arcane bond to a weapon.

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