| tech_biscuit |
I've read through a couple threads, but I haven't really seen anything that gives a solid answer to a question:
The Hook Mountain Massacre adventure card mentions removal of Basic cards in AP3, and Elite in AP5, I believe? There are a bunch of cards that are not basic or elite. We're currently assuming that these cards are supposed to stay in the deck for the entirety of the adventure path. The alternative being that these non-basic/non-elite cards start getting removed based on their adventure pack number somewhere along the line, maybe?
We assumed they stay in since we don't see anything that actually tells us to take them out, as it's probably to dilute the really nice cards with some less useful ones. Figured I'd try and get clarification just to be sure.
Thanks!
(hopefully I'm not just missing text on a card somewhere again!)
| h4ppy |
You also don't remove cards that are in your character piles (hand/deck/discard/bury) at the end of a Scenario but which you choose not to keep.
Such unwanted cards are "placed back in the box" and not "banished", so the "remove from the game" does not trigger.
After playing Them Ogres Ain't Right this evening I suddenly appreciated this at the end of the scenario. I had picked up TWELVE almost useless basic cards during the scenario, when I should have failed the acquisition rolls to get them out of the game.
However, some of them were a little useful (since they give your character extra hit points or basic allies which give extra explores) so you have to make the choice when you first encounter them... do you let it go (forever) or acquire it but know that doing so keeps it in circulation.
And cards like Burglar... it's basic, fairly useless, doesn't give an extra explore and is a real PITA. But if you want to get it out of the game you have to lose to it once and lose a card in doing so.
Mike, you're a certifiable genius.
| Hawkmoon269 |
And cards like Burglar... it's basic, fairly useless, doesn't give an extra explore and is a real PITA. But if you want to get it out of the game you have to lose to it once and lose a card in doing so.
Mike, you're a certifiable genius.
Or find a location you can close by banishing a card.