Escape Teleportation Spell?


Advice


Hi folks,

Is there any kind of spell you can use to bind to a location and then return there, similar to what's possible in some MMOs? Or any sort of teleportation-based escape spell to jump you out of combat aside from Dimension Door, Teleport, and Greater Teleport?

Thanks!


Word of Recall.


Rathendar wrote:
Word of Recall.

Perfect. Thanks!


Another possibility is using contingency with a condition (usually droping below certain level of hp, droping unconscious or otherwise incapacitated or triggered by a specific command) that will activate hanged teleport.

EDIT: I think that bards got a similar spell as well but I would have to check.

EDIT 2: It's getaway. And it's also a sorcerer/wizard spell as well...


Refuge might do the trick as well

Refuge, Level cleric 7, sorcerer/wizard 9:

School conjuration (teleportation); Level cleric 7, sorcerer/wizard 9

Casting Time 1 standard action

Components V, S, M (a prepared object worth 1,500 gp)

Range touch

Target object touched

Duration permanent until discharged

Saving Throw none; Spell Resistance no

When you cast this spell, you create powerful magic in a specially prepared object. This object contains the power to instantly transport its possessor across any distance within the same plane to your abode. Once the item is so enhanced, you must give it willingly to a creature and at the same time inform it of a command word to be spoken when the item is used. To make use of the item, the subject speaks the command word at the same time that it rends or breaks the item (a standard action). When this is done, the individual and all objects it is wearing and carrying (to a maximum of the character's heavy load) are instantly transported to your abode. No other creatures are affected (aside from a familiar or animal companion that is touching the subject).

You can alter the spell when casting it so that it transports you to within 10 feet of the possessor of the item when it is broken and the command word spoken. You will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once you decide to alter the spell in this fashion, you have no choice whether or not to be transported.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Escape Teleportation Spell? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice