| IndomitableEm |
I'm running the Serpent's Skull adventure path. One of my players has gotten the Figurines of Wondrous Power (golden lions). We ran into a bit of a headbutt tonight.
There is nothing that I'm seeing in the rules that determine how far away you can throw the figurines. In tonight's situation, he wanted to throw the figurines behind a demon that had just appeared and have them appear, so that they could flank with the monk in the party. I determined that he could only throw them down in front of him (though I did allow them to be adjacent to the 20-foot-away demon), citing the description of "tossed down," which caused problems. Since he's a ranged fighter, he feels that he should be able to throw anything within his range. There's nothing clear to me in the rules we've found.
Any help would be much appreciated.
| Inviktus |
I'm running the Serpent's Skull adventure path. One of my players has gotten the Figurines of Wondrous Power (golden lions). We ran into a bit of a headbutt tonight.
There is nothing that I'm seeing in the rules that determine how far away you can throw the figurines. In tonight's situation, he wanted to throw the figurines behind a demon that had just appeared and have them appear, so that they could flank with the monk in the party. I determined that he could only throw them down in front of him (though I did allow them to be adjacent to the 20-foot-away demon), citing the description of "tossed down," which caused problems. Since he's a ranged fighter, he feels that he should be able to throw anything within his range. There's nothing clear to me in the rules we've found.
Any help would be much appreciated.
Consider that the spell the items are based on is Animate Object, which normally has a range of over 100 feet.
With this in mind, making them toss the figurines as a thrown weapon would not only be reasonable, but still reduce the implied range.
Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.
| Cevah |
The spell Animate Object has no bearing on how far they can be thrown.
His range as a ranged fighter is different depending on which weapon is being used.
You should treat as a Thrown Splash Weapon, which sais:
"You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5."
A table on the Weapons page has:
"Attack/Weapon" "Range"
"Improvised thrown weapon" "10"
This indicates the range is 10' for the figurine.
It also has the text:
"The maximum range for a thrown weapon is five range increments."
Hitting the square is an attack against AC 5, with a range increment of 10'. If they miss, then it goes into another square per the standard splash weapon miss rules. You also have to deal with the cover rules if you need to toss it past something. Lastly, there may be a fire-into-melee penalty of -4 since you are aiming adjacent to an enemy.
The GM needs to assign any cover and fire-into-melee penalties.
Maximum distance is 50' at -8 for range. Since the demon was 20' away, aiming for a square on the near side that is at -2, and if it is large (10' space), a square on the far side would be at -6.
If you want to use it as an improvised sling bullet, it could go to 500' at -18, since you get up to ten increments. However, I think it could also get the improvised weapon penalty of -4 as it is not a sling stone or bullet.
/cevah
Cabe Tosscobbles
|
The spell Animate Object has no bearing on how far they can be thrown.
His range as a ranged fighter is different depending on which weapon is being used.
You should treat as a Thrown Splash Weapon, which sais:
"You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5."A table on the Weapons page has:
"Attack/Weapon" "Range"
"Improvised thrown weapon" "10"
This indicates the range is 10' for the figurine.
It also has the text:
"The maximum range for a thrown weapon is five range increments."Hitting the square is an attack against AC 5, with a range increment of 10'. If they miss, then it goes into another square per the standard splash weapon miss rules. You also have to deal with the cover rules if you need to toss it past something. Lastly, there may be a fire-into-melee penalty of -4 since you are aiming adjacent to an enemy.
The GM needs to assign any cover and fire-into-melee penalties.
Maximum distance is 50' at -8 for range. Since the demon was 20' away, aiming for a square on the near side that is at -2, and if it is large (10' space), a square on the far side would be at -6.
If you want to use it as an improvised sling bullet, it could go to 500' at -18, since you get up to ten increments. However, I think it could also get the improvised weapon penalty of -4 as it is not a sling stone or bullet.
/cevah
If one considers the description of the figurines on pg 513 of the core rule book, they are described as "an inch or so high". if you consider that to be not very big (like a stone one would throw), you can compare it to a description of the spell magic stone which makes 3 magic stones that can be shot from a sling (range 50), or thrown at a range of 20 without a sling. I would consider the figurines of like mass and size as a "magic stone" thrown weapon in terms of range increments. This works better in comparison to other much larger "weapon" rules stated above. Anyone can throw a good stone much farther than a 4 lb sword, or even a 1 lb, not so aerodynamic dagger (range 10ft).