| Sanjay Shanbhag |
Hey all,
ALways got good help here or just advice so figured to post here :)
Players are looking into how to do the following things, so I am trying to find if there are 'official' Pathfinder/3.XE (or even old 2e/1e spells that i can convert) spells/items to do this. If not, will have to make it all up.
1) if the party is split, is there a way to send a message to another party member (even if they are in another Plane)
2) same as above, but instead, is there a way to plane shift directly to the other party? (or even a special type of teleport)? (or even an item that would open private gates for them to use?)
3) they also want a way to send items back and forth to their fortress (through some type of gate). is there any item that can do this? (like a portal in a room in their fortress, keyed to an item they carry?)
For background, this group started back @ level 1 in 1994; is now converted to 3.XE/Pathfinder and are now level 21-22 with Mythic Tier 1. Epic level Handbook (with some stuff banned) + Mythic Adventures are also in play.
Regards,
Sanjay
| Kayerloth |
From my "magical communication" document I've been working on.
- Telepathic Bond, can be made permanent between two (or more) individuals. Fairly expensive to use as a permanent solution. Not interplanar.
- Many Scrying spells + Message, can work but Message thru the sensor is unreliable especially at lower levels (5%/level).
- Sending, allows a response by target, can be interplanar but becomes less reliable when across planes (5%+ failure rate). Demand (8th level Sor/Wiz) as Sending but adds in a Suggestion.
- Helping Hand, anywhere within up to 5 miles but lots of delay built into the spell (up to 4 hours at max range) but could be useful when separation is under 1000 feet or the communication is not time sensitive.
- Any familiar (and possible an animal companion taught the right trick) might act as a messenger/go between. Add in Share Senses for extra communication capability.
- Animal Messenger, low level but reliable, ultimate "carrier pigeon" spell. Must send carrier to designated location, potential for interception.
- Teleport Object, high level (7th) but can send an object to a targeted location, same plane (and hence obviously one-way).
- Dream, range unlimited but one-way. Requires the recipient to be asleep (and hence capable of sleeping). Either the caster or someone the caster touches can send the message. The messenger must be in a trance for the duration of the spell and is "defenseless" and unaware while in the trance (fails all saving throws, 'helpless condition' implied but not so stated).
- Whispering Wind, lower level but requires caster to send the Wind to a familiar location where it may or may not find a recipient. Range in miles per level
- Message, cantrip (0 level spell) limited range, can be combined with many Scrying spells. Language dependent. Must mouth and whisper the words.
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Refuge - prepares object when deliberately broken and command word spoken transports possessor to the casters location or vice versa. Which functions occurs is preset when the object is created by the casting and not decided when the possessor breaks the object. The spell only transports one individual either the caster or the objects possessor as decided by the caster when the spell is cast. Transport does not occur across planes.
Ring Gates was an item mentioned in a similar thread.
There were several spells in the Forgotten Realms books that created and used portals/gates (which are common features in the Realms), but I do not have access to them at the moment.