Making Alchemist Infusions price?


Rules Questions

The Exchange Owner - D20 Hobbies

Is there a place that covers the cost?

Is it just the same price as a Potion?

Dark Archive

It is the same cost as making an extraction, aka the same cost as casting a spell.

If the spell is free (extraction of ant haul for example), then the infusion of ant haul would also be free. The cost is that until it is used, the alchemist has one less 1st level extraction slot to play with (in the example of ant haul).


If the purchaser drinks it right away, I would consider it the same as spell-casting services. If they want to take it away (which keeps the alchemist's extract slot locked up until it is used) - that would require very individual negotiations. Potion price would be the bare minimum (don't forget the caster level on that by the way).

The Exchange Owner - D20 Hobbies

I need to be able to take it away.

I was assuming I would use a Preserving Flask (UE p316) to make it not take a spell slot for them after the first day.

So is there a page reference of the ability to use the "spellcasting services"?

It sounds reasonable, and I didn't think of buying "spell casting services."


Sure, I think it's in the Equipment chapter. 10gp X Caster Level X Spell Level is the default (+components).

The Exchange Owner - D20 Hobbies

Majuba wrote:
Sure, I think it's in the Equipment chapter. 10gp X Caster Level X Spell Level is the default (+components).

Sorry I know that, but I was asking about Alchemist.

Maybe I don't understand Alchemists.

I thought they were not considered Spellcasters? And as such the rules to obtain Spellcasting services wouldn't necessarily apply to them?

I get that I could argue it applies, but I was asking if there is a rule that makes it clear they are Spellcasters?


I think your confusing something. In game they are not considered spellcasters. Out of game if it walkslike aduck talks like a duck etc... its a duck.

If you want to know what an achemist would charge for hiis services all his extracts duplicate spells use the spellcasting services formula.


Majuba wrote:
If the purchaser drinks it right away, I would consider it the same as spell-casting services. If they want to take it away (which keeps the alchemist's extract slot locked up until it is used) - that would require very individual negotiations. Potion price would be the bare minimum (don't forget the caster level on that by the way).

Has it been officially clarified if infusions last more than a day?


GreenMandar wrote:

Has it been officially clarified if infusions last more than a day?

Y'know, I thought they had? But now, I don't believe so. JJ has chimed in that yes, they persist until used; reading over the text (again), I disagree with that.

The Exchange Owner - D20 Hobbies

Xaratherus wrote:
I disagree with that.

I agree with him, but with this caveat:

As long as the Alchemist continues to keep that slot expended, you can hang onto that Infusion. The morning that he chooses to purge it, you lost your infusion.


James Risner wrote:
Xaratherus wrote:
I disagree with that.

I agree with him, but with this caveat:

As long as the Alchemist continues to keep that slot expended, you can hang onto that Infusion. The morning that he chooses to purge it, you lost your infusion.

Well, this is probably how I'd run it if it came down that JJ's view on it was RAW. When I said I disagree, I meant I don't believe that the RAW says that it stays active more than one day.

The whole thing hinges on how they intended the word "persists" to be interpreted. JJ's opinion is basically that "persists" means "the infused extract takes up your slot until it's used."

My opinion is that the infusion text does not alter the duration of the infused extract (24 hours); the inclusion of "persists" only indicates that the Alchemist can put it down or hand it to another person and it remains active and can be used. If it's not imbibed within 24 hours, then it goes inert, just like a regular extract.


Should be good for a day.

Quote:
Benefit: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.
Quote:
An extract, once created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day.

It is still an extract, it just can be set down or drank by someone that isn't the alchemist. Extracts last for 1 day before becoming inert, ergo so do infusions.

In other words: Just like Xaratherus said, but with quotes added for good measure.

The Exchange Owner - D20 Hobbies

Abraham spalding wrote:
As long as the extract exists, it continues to occupy one of the alchemist’s daily extract slots.

This is what I love (hate?) about the rules sometimes.

Two people can read the same words and have drastically different interpretations.

I read this line as explicitly overriding the "24 hour duration" with respect to an infusion. If you make a 6th level Infusion and give it to someone for a quest. That person dies while taking on the dragon and the dragon puts the infusion in his hoard and forgets about it. You are now down 1 sixth level slot until you kill the dragon, find your infusion, and drink it.

Otherwise the "continues to occupy" line is pointless. It is painfully obvious that any Infusion occupies your slots after created. The only reason to spell this out is to remind us that when morning comes and you refresh your extract slots and still have this unused infusion out there, you don't get that slot back.

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