Mythic Inquisitor


Advice


Next session my 8th level Archer Inquisitor of Cayden is getting her first tier of Mythic.

Reading thru the book is a bit overwhelming. Any ideas as to what direction to go with this?


My first question is, as an archer Inquisitor, how often do you find yourself full round attacking? If the answer is majority of the time, I would definitely go with Champion. That being said a case could be made to dual path into hierophant.

RPG Superstar 2012 Top 32

the mythic paths are really keyed to certain roles... just decide which thing you want to be better at:

archmage- arcane caster (obviously doesn't apply)
crusader- physical damage dealer
guardian- 'tank' tough/defensive combatant
heirophant- divine caster
marshal- tactical support (not all powers will apply, but doable for a 'team player')
trickster- skills


go for champion, it will serve you best as an archer.

the Fleet charge and distant barrage champion abilities can both serve you quite well, given the choice I would go with fleet charge as the chance to full attack and move can be quite a boon.

Snipers Riposte essentially gives you Point blank master which is quite helpful what with Weapon specialization being impossible to get for you as an inquisitor.
Mythic Multi-shot and Mythic rapid shot are two feats to look into for you. as an inqisitor the higher number of attacks serves you doubly well as both judgement and Bane apply to all of your stupidly large number of attack rolls.


Dual path Hierophant with Champion. So at 1st lvl:

Take the feat Dual Path.

Take Inspired Spell and Distant Barrage.

I suggest to start by taking Sniper’s Riposte as your first path ability.

If / when you reach tier 3, take the universal ability Legendary Item for an awesome bow.


I think I'd take dual path: champion/trickster.


Definitely love the mythic Rapid Shot feat and the Unstoppable Shot path ability!


Detect Magic wrote:
I think I'd take dual path: champion/trickster.

You really want Hierophant for the Inspired Spell ability, it is the best thing mythic rules can give you. Other than that, both champion and trickster have useful abilities for an (archer) inquisitor, however in combat the champion path has a serious edge, so it should take priority in our consideration.


In the Trickster path there is a 1st tier power called Path Dabbling. It allows you to take a power from any other path, if I recall correctly, and only requires you to meet the prerequisites. This seems the obvious way to go, that way you can pick and choose your powers from everything and really follow no specific path.

I'm playing a Zen Archer Monk / Serene Barbarian. There isn't really a good path for me as my CHA is really my only dumped stat. That's the best way I've found to progress.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Mythic Inquisitor All Messageboards

Want to post a reply? Sign in.