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Hello. I am hoping that the forums can help me fine tune a number pathfinder characters. This is theoretical party build for my own use. These are not optimised by any stretch just ideas about building a group that would nicely complement each other. Any tweaks to my current builds would be greatly appreciated.
They are:
Isaiah Wetmore: Human Fighter (no archetype), specialism: Archery
Coral Giovanetti: Half-Elf Paladin (Holy Tactician)
Elzen Scarpenetti: Elf Rogue (Scout/Investigator)
Luminostroglio Caligari: Elf Wizard (Transmuter)
Tan Xin: Halfling Cleric (Merciful Healer)
The fighter is a devil with a bow, the rogue is a tracker the paladin buffing with teamwork feats, the wizard is a crafter of constructs plus buffing with spells and the cleric keeping everyone alive with healing. I imagine them as a military squad given the “special missions” to go behind enemy lines etc.
Builds (All 20pt buy)
Isaiah Wetmore:
Human, Fighter (no archetype)
Str: 14
Dex: 17 (15+2 race)
Con: 14
Int: 13
Wis: 10
Cha: 10
Traits: Mathematical Prodigy, Killer
1 – Point Blank Shot, Weapon Focus: Longbow, Fast Learner
2 – Rapid Shot
3 – Deadly Aim
4 – Combat Reflexes
5 – Weapon Specialization: Longbow
6 – Precise Shot
7 – Point Blank Master: Longbow
8 – Snap Shot
9 – Manyshot
10 – Improved Snap Shot
11 – Greater Weapon Focus: Longbow
12 – Improved Precise Shot
13 – Greater Weapon Specialization: Longbow
14 – Dodge
15 – Pin Down
16 – Greater Snap Shot
17 – Clustered Shots
18 – Disruptive
19 – Spellbreaker
20 – Teleport Tactician
Skills: main skills are Craft (Bows), Profession (soldier) and Perception with occasional ranks Knowledge (arcana) (dungeoneering) (engineering), bluff, climb, handle animal, intimidate, ride, sense motive, survival and swim
Notes: low levels can act as switch hitter, Int, human, and fast learner give him 5 skill ranks per level, once point blank master and snap shot kick in can use bow close up (will have the AC to back that up, can move full speed in armor)
Coral Giovanetti:
Half-Elf Paladin (Holy Tactician)
Str: 12
Dex: 13
Con: 10
Int: 10
Wis: 14
Cha: 18 (16 +2 race)
Traits: Ease of Faith, Magical Knack
1 – Weapon Focus: Morningstar, Skill Focus: Profession (Soldier)
3 – Point Blank Shot, Feint Partner
5 – Precise Shot
7 – Combat Reflexes, Outflank
9 – Saving Shield
11 – Improved Feint Partner, Enfilading Fire
13 – Divine Interference
15 – Bodyguard, Pack Attack
17 – In Harm’s Way
19 – Dazzling Display, Duck and Cover
Skills: concentrate on heal and diplomacy with some intimidate, bluff and sense motive
Notes: In combat can use either bow or Morningstar and shield, buffs allies with teamwork feat to maximise feint/flanking for fighter and rogue, back up healer to cleric, high-ish Cha so can act as face (archetype swaps out divine bond so actually ends up being the slowest member of the group if wearing medium/heavy armor with no way to mitigate the slowdown)
Elzen Scarpenetti:
Elf Rogue (Scout/Investigator)
Str: 14
Dex: 16 (14 +2 race)
Con: 10 (12 -2 race)
Int: 15 (13 +2 race)
Wis: 10
Cha: 14
Traits: Dirty Fighter, Charming
1 – Dodge
2 – Surprise Attack
3 – Combat Expertise
4 – Trapspotter
5 – Improved Feint
6 – Follow Clues
7 – Mobility
8 – Assault Leader
9 – Weapon Focus: Longsword
10 – Hunter’s Surprise
11 – Lightning Reflexes
12 – Slippery Mind
13 – Improved Lightning Reflexes
14 – Thoughtful Re-examining
15 – Spring Attack
16 – Opportunist
17 – Sidestep
18 – Hard to Fool
19 – Improved Sidestep
20 – Another Day
Skills: High Int and rogue gives plenty to work with but max in perception and bluff would be a must, plus Face skills. Can also fill out the knowledge skills to back up the wizard
Notes: Plenty of skill ranks to put in Face skills, use the paladin as a flanking buddy, make most of the teamwork feats from the paladin.
Luminostroglio Caligari:
Elf Wizard (Transmuter, Opp – Illusion, Enchantment)
Str: 11
Dex: 15 (13 +2 race)
Con: 11 (13 -2 race)
Int: 18 (16 +2 race)
Wis: 10
Cha: 13
Traits: Warrior of Old, Hedge Magician
1 – Breadth of Experience
3 – Craft Wondrous Items
5 – Craft Arms and Armor, Craft Construct
7 – Arcane Builder: Wondrous
9 – Skill Focus: Spellcraft
10 – Opposition Research: Enchantment
11 – Maximise Spell
13 – Widen Spell
15 – Craft Staff, Staff-Like Wand
17 – Arcane Blast
19 – Silent Spell
20 – Immortality
Skills: Focusing on crafting and Spellcraft to create items for the group, using transmutation spells and school abilities to buff the group. Can also put some ranks into knowledges to make most use of Breadth of Experience
Notes: Construct builder and buffer
Tan Xin:
Halfling Cleric (Merciful Healer)
Str: 10 (12 -2 race)
Dex: 14 (12 +2 race)
Con: 12
Int: 11
Wis: 16
Cha: 15 (13 +2 race)
Traits: Gifted Adept (Cure Light Wounds), Blessed
1 – Selective Channelling
3 – Skill Focus: Heal
5 – Eldritch Heritage: Celestial (Heavenly Fire)
7 – Extra Mercy
9 – Contingent Channelling
11 – Maximise Spell
13 – Extra Channel
15 – Channelled Revival
17 – Warrior Priest
19 – Lucky Halfling
Skills: Heal. Has enough Cha to back up the main party face
Notes: mechanically this character is mostly a heal-bot. Would swap out slow speed/sure footed for fleet of foot to keep up with the taller party members