Attacking held / worn items with spells


Rules Questions

Shadow Lodge

Let's say I want to cast a damaging spell on my opponent's weapon.

How does that work? What AC do I have to hit with ranged touch? If it requires a saving throw, it uses its owner's save, right?


Depends. A spell that targets an object should mention how it works in the spell description.

As a default, attended objects use the bearer's saving throw or it's own, whichever is better.

Did you have a particular spell in mind?

Shadow Lodge

I was thinking a variety of acid-based spells (to penetrate hardness), and a spellcaster specializing in destroying enemies' equipment.


Keep in mind that acid doesn't necessarily bypass hardness, and the CRB gives few guidelines for deciding what objects are "weak against" particular energy types.

I don't know if you can use attack roll spells against attended objects. Normally you'd have to use sunder, but there's no ranged sunder apart from a single archetype, and the fact that you're using a spell doesn't really change that--again, unless the particular spell allows it.

Grand Lodge

There's no such thing as a "called shot" in Pathfinder unless a spell or ability specifically gives that to you.


There are three possibilities to attack attended items.

1) Sunder combat maneuver with a melee weapon or with some touch spells.
2) Target of a spell rolls a natural 1 on his saving throw against a damage spell like fireball.
3) Special spells like shatter.

Maaayyyybee (i dont know) there is something out there that let you perform combat maneuvers with range attacks like the 'Trick Shot (Bow only)' ability from the fighter archtype 'Archer'. If you find something than you can sunder with rays.

Shadow Lodge

The very idea that a spell which allows an attack roll is somehow magically incapable of targeting someone's sword is anathema to the spirit of the rules.

There's seriously no rules in place for this? That's... really weird.


Sure there are. They fall under Sunder rules. Ranged attacks can't be Sunder attacks by default, and some spells say otherwise.


The Morphling wrote:

The very idea that a spell which allows an attack roll is somehow magically incapable of targeting someone's sword is anathema to the spirit of the rules.

There's seriously no rules in place for this? That's... really weird.

Depends on one's idea of the spirit of the rules. Wizards generally cry foul if the enemy sorcerer scorching rays the wizard's spell component pouch. So the designers made it very difficult to damage held objects without (a) being in melee or (b) using spells specifically designed to target objects. There are quite a few of these; warp wood is one of my favorites.

The Exchange Owner - D20 Hobbies

blahpers wrote:
Wizards generally cry foul if the enemy sorcerer scorching rays the wizard's spell component pouch.

I've known GM's that cry foul when I Greater Sunder their Cleric's Spell Component pouch and Holy Symbol in one full attack action on a round.


Meh, you made it to melee without the enemy buffing/debuffing to crazytown. The cleric had it coming.


That's what Sunder is for. If your GM feels you over-utilize it, then there are things he can do. If it becomes common knowledge that the character's tactics focus on that, NPCs will gear differently, or use decoy items, or in rare cases, may take special or custom feats to defend their items or punish item attackers.

Alternately, use more monsters who don't use weapons for a while.

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