Arcane trickster shapeshifter


Advice


Hello guys, i was thinking about a build kinda wierd, but need your opinion on the overall viability. I liked the idea of trying to use all shapeshifting spells in combat. Tiny Creature and Huge included.

Race: Aasimar (Peri-Blooded)
Class: Wizard (Arcane Crafter)7/ Rogue 3 / Arcan Trickster 10
Ability scores: (20 pts)
Str: 14 + 4 Inherent + 6 belt = 24
Dex: 16 + 4 Inherent + 6 Belt = 26
Con: 10 + 6 belt = 16
Int: 14 + 4 racial + 6 Headband +5 level + 5 Inherent = 34
Wis: 10 + 6 Headband = 16
Cha: 10 + 2 racial = 12
Traits: Magical knack, Reactionary, Planar Negociator or Bruising Intellect
Drawbacks: Pride
Wizard
1 Two Weapon Fighting
2
3 Craft Woundrous Items, Quick Draw
4
5 Improved Familiar (Earth Elemental), Craft Magic Weapons and Armor
6
7 Dimensional Agility
Rogue
8
9 Dimensional Assault , Offensive Defense
10
Arcane trickster
11 Multimorph
12
13 Dimensional Dervish
14
15 Craft Rod or Craft Construct
16
17 Improved Two Weapon Fighting
18
19 Dimensional Savant
20

Equipement : (+5 Corrosive, Defending, Flaming, Frost, Shock Quarterstaff), Amulet of Natural Armor +5 (I could replace it with an amulet of mighty fist), Permanent Magic Fang Greater +5 (Is it doable for someone who polymorph, but doesn't have these attacks naturally?), Ring of Protection +5, Belt of Perfection +6, Headband of Mental Prowess +6 (Int & Wis), Bracers of armor +8, Cloak of Resistance +5

I think this build could be kinda good. You are mostly a full wizard with all the good spells. You got skills (Could be a face, not optimal but better than nothing), and eventually trapfing. You can craft gear for your party. You can use your familiar to use wands and just for fun you can make him a little better in combat with your shapeshifting. If you get to see the high level, you could technically have a really nice damage output.

What do you think?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The problem is you are trying to make a character with a +10 BAB at 20th level into a melee combatant.

The poor BAB is why the arcane trickster tends to work best as a ranged touch sneak attack blaster (sniper rogue 3/admixture specialist wizard 3/arcane trickster 6/arcane archer 2/arcane trickster +4/arcane archer +2 gives +12 BAB; even though you're limited to 8th-level spells, with heroism you can be an adequate archer as well as a blaster/sneak attacker). You are better off with a beastmorph vivisectionist alchemist 14/master chymist 6 for the +16 BAB, even though you aren't as versatile with the shapeshifting options, if you want to be a melee combatant.

Alternately, wizard (probably a transmuter of some sort) 8/fighter 2/eldritch knight 10 gives +16 BAB and keeps 9th-level spells; you have to invest in three ranged combat feats, but a slightly different progression of wizard 6/fighter 1/eldritch knight 2/arcane archer 3/eldritch knight +8 gives you +17 BAB while retaining 9th-level spells. If you're OK with only getting 8th-level spells with +16 BAB, then wizard 4/bard 1/fighter 1/dragon disciple 4/eldritch knight 10 can give some interesting options.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Arcane trickster shapeshifter All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice