Best Encounter in a PFS scenario / adventure / adventure path


Advice

Silver Crusade RPG Superstar 2010 Top 8, Contributor

Hey all
I want to cannibalize a good encounter for my home game. Any suggestions? Level is not a factor as I'm really just looking for something interesting like terrain feature or mechanic that will stick out.
We once played a PFS scenario (I forget the name) where we fought on a giant pipe organ, and in a grain silo, etc. I'm looking for things like that which would be memorable.
Any suggestions would be GREATLY appreciated.
Cheers
-JB


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Requiem of the Red Raven, first encounter. Best thing PFS has ever done.

-Matt

Silver Crusade RPG Superstar 2010 Top 8, Contributor

Mattastrophic wrote:

Requiem of the Red Raven, first encounter. Best thing PFS has ever done.

-Matt

Thanks Matt!!!


1 person marked this as a favorite.

I forget the scenario, but it's the one where you are defending the jungle fort against the monkey-humanoid creatures, and one of your party takes control of the ancient iron golem, who battles against what you might call King Kong.

That one was my favorite battle ever in PFS.

Dark Archive

Gerald wrote:

I forget the scenario, but it's the one where you are defending the jungle fort against the monkey-humanoid creatures, and one of your party takes control of the ancient iron golem, who battles against what you might call King Kong.

That one was my favorite battle ever in PFS.

Rescue at Azlant Ridge part 2

I very much enjoyed the high tier for the Temple of Empyreal Enlightenment. When I played through it, it was both horrifying and entertaining, whimsical and then deadly. Tons of fun for almost all styles of play.

Grand Lodge

The scenario in the original post was probably The Silent Tide.

Some mechanics to think about, the first (potential) combat encounter in Shattered Star: Trapped item, if thge trap is not disabled, the PCs have to battle some pugwampis.

For most PCs, that is actually a fairly ugly thing. Any time you roll a d20, roll 2d20, take the worst one. Aura. Small enough room that they cannot get out of it, and they want to prevent the pugwampis from trashing the room's contents.

The Frostfur Captives: Your p[arty is tasked with bringing in some prisoners for questioning. The twist is that the prisoners are a bunch of goblins. And you have to start your journey in Irrisen, where humans are not popular...

RPG Superstar 2013 Top 16

To Scale the Dragon: A fight on dogsleds, while hurtling down the side of a mountain.

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