Build a Pirate concept


Advice

Grand Lodge

Greetings folks,

I have been checking the forum a bit for a pirate type character like buccaneer or swashbuckler but basically what I want to create is a character for PFS that will be a retired pirate whom went ashore after years of swinging a cutlas and flashing his gun.

Pretty broad terms I know. In game play terms a combat minded character that isnt super optimized however not completely dead weight either, focusing on four things
1) being for PFS (incl. all the restrictions)
2) being Human (he needs to have a large beard)
3) Cutlas wield (thats what real pirates use btw I know its not good)
4) using Pistol

and if possible the last 2 at the same time in close combat (which probably will require some kind of DEX build)

do load up your minds with class/multiclasses, feats and skills.

Hope you folks can come up with a great one.


Inner Sea Pirate is PFS legal. The flavor is there, making him an effective charcater is a different concern though.


Is Human (Buccaneer) PFS legal?


Jubal Breakbottle wrote:
Is Human (Buccaneer) PFS legal?

I think not.


Pathfinder Adventure Path Subscriber

Check out the Freebooter.

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/freebooter


One: How is the cutlass "not good"? It is the same as a scimitar as far as stats, so it is one of the best one handed weapons in the game.

Also, this is something you might want to look into: Sword and Pistol. This allows you to use a pistol in TWF without working about attacks of opportunity as long as you have a weapon in the other hand. Unfortunately, since pistols are one handed weapons, you might want to switch to some light weapon for the melee one, such as a dagger or face -4 to all attacks. I know, disappointing.

If I had to go with the purest theorycraft for this concept, I might be tempted to with gunslinger 1/alchemist 2/ fighter x. Gunslinger is fairly obvious, since it gives the advantages of proficiency and deeds. alchemist comes in since, if you want to weild a blade and pistol at the same time, you face the problem of reloading. Alchemists have a discovery for getting an extra arm (or maybe a tentacle?). Fighter...because a lot of feats are needed to do ranged and twf at the same time. Now, you might complain that this does not seem very pirat-y...but being a pirate is a job. Do you really need something that just has 'pirate' labeled on it? A pirate is based upon his actions, not a certificate.

Anyway, it might sound a bit MAD to combine alchemist and gunslinger, but it is not too hard to just put in a small amount of point into INT and WIS (since you are only using low level extracts and keeping grit mainly to cover misfires). So this seems like a sufficient 20 points spread: STR: 14 DEX: 18 (16+2)CON: 14 INT: 12 WIS: 12 CHA: 7. I kept strength a bit high for power attack and carrying capacity.

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