| Thiles Targon |
Can you put a farm, a road, or for that matter any * item in the same hex as a city. I know there was a thread about that, but I can’t find it. In any event I was wondering if people’s opinions have changed now that the rules have been around a little longer. Under stock house it says it increase the consumption decrease of any adjacent farm or farm in the same hex, which seems to support it, but the sentence may not have been thought through.
I think it’s a no-brainer that a road can go in the same hex as a city, so It seems to me you should be able to put the * stuff with a city, but I would treat the city like the non * stuff, a mine, quarry, sawmill or city in the same hex and any * items. The only exception are the ones that have building equivalents, so no fort or watch tower (I can’t find the text that says what a fort becomes if you found a city, but I know I have read it.)
| Chemlak |
It would be a very rare settlement that extends over even a tiny fraction of the area of a single hex.
While there is no explicit statement anywhere in the rules about terrain improvements and settlements, you're safe to assume that you can have a city with roads, farms, etc in the same hex without issue. As to whether it can exist in the same hex as a non-asterisked terrain improvement, I would say yes, since otherwise making a dwarven mining outpost would prove tricky.
As for your question on forts, both forts and watchtowers become "free" fort/watchtower buildings in any settlement built in a hex with that terrain improvement. See the "effect" entry of the terrain improvements.
| Thiles Targon |
Chemlak - Good points.
Yeah I think a hex is around 150 sq miles and a city district is 1 sq mile.
"While there is no explicit statement anywhere in the rules about terrain improvements and settlements"
The only thing I saw was indirect, the building stockyard says it improve farms in it's hex, which means a farm in a city hex.
Thanks for all your help! Only have 2 more questions for now.
| Chemlak |
Actually, a hex is about 95 square miles, for the record. It's 12 miles from opposing corners, and about 10.5 from edge to edge, but the point still stands: you would need 95 city districts, with a population in the region of 855,000 to fill an entire hex with a settlement. Certainly possible, for large enough settlements, but not many will get that big.
And please, keep asking questions! I've made a point of digging very deeply into the rules for the kingdom tracking spreadsheet, so I'm hoping I can do them justice!
| Thiles Targon |
The spreadsheet looks awesome! I was working from a version 2 one.
I pulled the values for the buildings out to their own sheet, so changing the values in one spot effects all city sheets
I have also added a sheet called months where you can track what you did each month, and keeps a running total of BPs based on improvements you build, and also feeds into the kingdom page.
It's actually where the aqueduct question came from. If aqueducts give a flat +1/+1, I was going to put them with the buildings rather than the terrain improvements.
Thanks again for all your help.