
ericpants |
Special Technique: Working with the GM, your character may discover a fighting technique that becomes their signature. This
fighting technique should require actions prior to the actual attack roll with a minimum of three separate skill checks or 10-feet of
movement or special condition and two separate skill checks. A fighting technique also requires a specific weapon or spell. This is a
special full attack action (thus does not work with feats such as cleave or vital strike). If all rolls are successful, the character gains a
hero point. The character only gains this hero point if none were spent to accomplish the task. This can be attempted once a day and
you can only earn a hero point for this if you do not currently have any other hero points for successfully landing a special technique
(black hero points). However, these black hero points work just like normal hero points in all other regards. For instance, your
special technique may be to chandelier swing slash. It would require a specific weapon (a rapier), a special condition (something to
swing on such as a rope, chandelier, or tapestry), an Acrobatics check (to jump up and grab the chandelier), a Climb check (to
maintain hold of the chandelier), an Acrobatics check (to let go and land properly) and an attack roll. The DCs of the checks are
determined by the GM and subject to variation with the environment and conditions.
What sort of special techniques would you guys create using this method? Having a hard time coming up with something that could apply to an inquisitor of Shelyn that uses reach weapons if anyone has some ideas.

Orelius Lionpaw |

If I were to play my Bonded Warmage class...
I would cast a Fireball to lead my Eidolon as it charged, and jump up, having my Eidolon propel me in some way.
I would use my Spell Storing Longsword to absorb part of the fire, allowing my weapon to deal a quarter of the damage to the enemy when it hits.
My Eidolon, meanwhile, would use a Gore attack as the Fireball formed around him, hitting the enemy as I hit it.
I would call it...
Meteor Strike.
it would require a successful DC 25 Concentration check, a Strength check from the Eidolon, an Acrobatics check from me, space to charge, and a successful Attack Roll from me and the Eidolon.
too much?