Mite(fey) has too many skill points?


Pathfinder First Edition General Discussion


I've been making a quick SNA reference for myself and it seems like this entry is in error?

Mite LE Small fey wrote:

hp 3 (1d6)

Str 8, Dex 13, Con 11, Int 8, Wis 13, Cha 8
Skills Climb +7, Handle Animal +0, Perception +5, Ride +2, Sleight of Hand +9, Stealth +13; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Fey creature type wrote:
Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for fey: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device.

Breaking this out, 1 fey hit die -> 6 -1(int) = 5 skill points

Climb 7 = -1 Str, +1 rank, +3 Class, +4 racial(I'm guessing?)
Handle Animal 0 = -1 Cha, +1 Rank
Perception 5 = +1 Wis, +1 Rank, +3 Class
Ride 2 = +1 Dex, +1 Rank
SoH 9 = +1 Dex, +1 Rank, +3 Class, +4 racial
Stealth 13 = +1 Dex, +1 Rank, +3 Class, +4 Size, +4 racial

That's 6 ranks spent, unless maybe there's an unspecified +4 racial Perception bonus??
Is there an easier way to decipher how skill points have been spent?


Mite have a Climb speed (20 ft), and so gain a +8 racial bonus on climb checks.

It's Climb 7= -1 Str, 0 rank, +8 racial.


Fact of the matter is, there isn't that much that improves your skills. You can have feats for it, you can have racial bonuses for it, you can get it from your class, and you can get it from your movement rates. You can also have special equipment. All of these should be obvious from the rest of the stat block. Of course, now that I said this, I am sure I forgot something blindingly obvious, but oh well.


Archaeik wrote:
Is there an easier way to decipher how skill points have been spent?

Not that I know of--Herolab and similar software might be your friend here (guesswork since I do not owe the program).

But why are you bothering yourself with checking entries from SNA--I mean besides you wanting a referencefor yourself? The summons come right off the Bestiaries and cannot be altered (and are correct to boot)?

Ruyan.


That's why I always use a (ranks/bonus) notation for skills: "Climb (0/+7)," for example. Sort of wish the Bestiaries had done that.


RuyanVe wrote:
But why are you bothering yourself with checking entries from SNA--I mean besides you wanting a referencefor yourself? The summons come right off the Bestiaries and cannot be altered (and are correct to boot)?

because I find discrepancies like this.

hp 16 (3d8+3)

Special Attack web (+5 ranged, DC 12, hp 2)
Web (Ex) wrote:

Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 creature's HD + creature's Con modifier. Attempts to burst a web by those caught in it suffer a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

I legitimately missed the bit in the skill entries about bonuses for move speed, but this is either deliberate or an error (since every other entry that I looked at with web follows the guideline), and I have no way of knowing which one.


Archaeik wrote:
I legitimately missed the bit in the skill entries about bonuses for move speed, but this is either deliberate or an error (since every other entry that I looked at with web follows the guideline), and I have no way of knowing which one.

Probably a typo. With a discrepancy of 1 hit point, is it worth fussing much about? For the most part, little differences and even skill points not adding up exactly won't make much a difference in the CR of the creature in question.

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