| Blackstorm |
So, I'm reading through exploration. I have the hex map and the stolen lands map. Now, how I use them together? I mean, when my players explores a hex square, what reference I take? And what I should describe them? Every hex map sheet is one of the 4 regions of the stolen lands, but how I (ideally) put those 4 pieces together? I don't know if I'm clear. If not, please tell me :)
| Stephen Ede |
I have to admit I got lazy and let them use a copy of the coloured in map with the site letters whited out. Then one of the players created a map on her PC of the hexes they knew and didn't know and printed it out.
In theory you tell them whether each hex is Forest/Hills/Plains/Bog and what rivers are there ectre. They then put it on their blank map.
From careful study of the 4 GM maps you can tell how they join up.
It's one thing the Kingmaker modules are missing. A small scale hex map that has the entire stolen lands on with the area of the 4 larger scale maps marked on.
| Blackstorm |
I'm starting to going crazy. I managed to get the full map with hexes, but now I'm facing some trouble: my idea is to make a map that, when an hex is explored, my player can in someway turn it so it reveal a map piece. That's a bit difficult but it can be done. But, how to mark the hexes once they are revealed?
| Andostre |
I think the idea is that the players start with a blank hex map. When they enter a new hex, you describe what they see, and then they (or you) fill in the hex.
Another option is to have the map digitally, and then block off the hexes that they haven't explored. After each game session, you can update the map.
| RobRendell |
| 2 people marked this as a favorite. |
Blackstorm, is my javascript map any use to you? We use it on a tablet in the middle of the table in my game, so it works in Safari, and I developed it on Google Chrome and also tested it on Firefox.
https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Map/map.html
(Drag the chess pawn around to represent the party's position. Click/tap on a white hex to remove it and reveal the map below. Drag icons onto the map from the left, and you can tap/click on icons on the map to add labels or remove them or whatever. You can edit the icons available on the left from the "menu" link, where you can also do other things such as copy the current map data to plain text to easily move it to other devices or back it up).
Even if you'd prefer a physical artefact to a digital one, the map image I use has all the locations and text removed, so you could print that out to turn into your tiles.
https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Map/The_Greenbelt_sq .jpg
| Blackstorm |
Blackstorm, is my javascript map any use to you?
I'm not at home atm. I come back tomorrow, and I'll check it for sure. I'd like to give my players a physical support, and at the same time give them the digital map as well. Anyway I'll check it for sure, thanks a lot :)
On a related matter, any suggestion on how to convert the encounters map from square to hexes? I'm seriously thinking to entirely switch to hex grid, even for encounters.
| Mister Fluffykins |
Oh my. Rob, this is amazing. The last time I DMed Kingmaker, I just printed out a copy of the map without any icons on it, and had the players mark where they'd explored/key locations.
I was thinking of DMing a second play through, and this is JUST the sort of thing I need - I'll definitely keep this up on one of my old laptops towards the side of the room where everyone can see it easily. Thank you!
| RobRendell |
Glad you like it!
If anyone wants to grab a copy of the files to run it locally, I've zipped it up for easy download.
https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Map.zip
If you're using this to track progress in an actual Kingmaker game (or some other game, since it can be pointed at other hex maps), I strongly recommend regularly using the "import/export" feature to get the data in plain text and save it away somewhere. The map's data (revealed hexes and icons etc) are stored in the HTML5 Local Storage store, and they sometimes get cleared - it's safest to have a backup stashed away somewhere safe.
| Blackstorm |
Glad you like it!
If anyone wants to grab a copy of the files to run it locally, I've zipped it up for easy download.
https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Map.zip
If you're using this to track progress in an actual Kingmaker game (or some other game, since it can be pointed at other hex maps), I strongly recommend regularly using the "import/export" feature to get the data in plain text and save it away somewhere. The map's data (revealed hexes and icons etc) are stored in the HTML5 Local Storage store, and they sometimes get cleared - it's safest to have a backup stashed away somewhere safe.
I checked your js. Amazing :) it relief me from a bunch of problem. Now, I need to try it on a tablet, to give my players the opportunity to interact with that. I'll surely use it on some extent :)
| Mister Fluffykins |
Only bit of feedback I have about the map so far, and this is just advice for DMs using it - make sure you get everything "calibrated" in advance, especially if you'll be swapping back and forth between regions. The hexes for each of the maps don't quite measure up nice and flush (it's set up perfect for the Greenbelt, but you'll have to adjust it for the Nomen Heights - and then adjust it back for the Greenbelt again later) - other than that, perfect!
| Lee Hanna |
My wife worked at this all through Saturday's game, as she is our designated mapmaker, and she was able to make it work. The white screen needed her to remove the blue and red corner hexes. Getting the icons into our file from yours took a while longer.
In all, though, it seems to work well. Thanks!
| RobRendell |
Only bit of feedback I have about the map so far, and this is just advice for DMs using it - make sure you get everything "calibrated" in advance, especially if you'll be swapping back and forth between regions. The hexes for each of the maps don't quite measure up nice and flush (it's set up perfect for the Greenbelt, but you'll have to adjust it for the Nomen Heights - and then adjust it back for the Greenbelt again later) - other than that, perfect!
The UI isn't super-obvious, but you can actually rename a given "campaign" by clicking on the text <New Campaign> (below the menu link, not in the menu) to give a map/campaign a useful name. You can then choose "New Campaign" from the menu to create a second map, and give it a useful name too. Then you can swap between them just at the top of the menu, and it'll remember the icons and explored hexes separately for the two.
| RobRendell |
I lost the party marker. I tried to move it over to the left-hand pane with the other icons, but the party marker just moved beneath that pane, and now I can't get it back. I can't seem to force a refresh, either.
Sorry about that - I don't do any sort of bounds checking on moving the party marker.
Probably the easiest way to recover it is to go into the menu and hit "Import/Export Campaign". Find the line that says something like
party:68.98265075683594,438.9861145019531
and change the first number (the X coordinate) to something larger, like 200. Then click the button "Import above campaign data" at the bottom to bring back in your modified map, and the party marker should be back on the map again.