| Augustus4 |
In the spirit of Mikaze's thread (I'll post a link to it below) I decided to throw together my own list of 100 races.
The Challenge is simple. Roll a d100 5 times and with the five races you get you must create a setting using those Races.
http://paizo.com/threads/rzs2ng5v?Worldbuilding-Exercise-Get-5-Random-Races
100 races
1.Dwarves
2.Elves
3.Gnomes
4.Half-Elves
5.Half-Orcs
6.Halflings
7.Humans
8.Aasimars
9.Catfolk
10.Dhampirs
11.Skinwalkers
12.Drow
13.Fetchlings
14.Goblins
15.Hobgoblins
16.Ifrits
17.Kobolds
18.Orcs
19.Oreads
20.Ratfolk
21.Sylphs
22.Tengu
23.Tieflings
24.Undines
25.Changelings
26.Duergar
27.Gillmen
28.Grippli
29.Kitsune
30.Merfolk
31.Nagaji
32.Samsarans
33.Strix
34.Sulis
35.Svirfneblin
36.Vanaras
37.Vishkanyas
38.Wayangs
39.Boggards
40.Bugbears
41.Centaurs
42.Derros
43.Gargoyles
44.Gnolls
45.Lizardfolk
46.Minotaurs
47.Ogrekin
48.Ogres
49.Fauns
50.Satyrs
51.Troglodytes
52.Trolls
53.Vegepygmys
54.Androids
55.Ghorans
56.Lashunta
57.Syrinx
58.Forlarrens
59.Grindylows
60.Locathahs
61.Serpentfolk
62.Spriggans
63.Charau-Ka
64.Sasquatch
65.Shaes
66.Tanuki
67.Thriae (Abiel)
68.Formians (Thri-Kreen)
69.Gathlain
70.Kasathas
71.Wyrwood
72.Wyvarans
73.Triaxians
74.Hellbred
75.Jaebrins
76.Neanderthals
77.Morphlings (Eberron Changelings)
78.Warforged
79.Dragonborn
80.Raptorans
81.Killorens
82.Goliaths
83.Darfellans
84.Hadozees
85.Bhukas
86.Mongrelfolk
87.Myconids
88.Ibixians
89.Harssafs
90.Githyanki
91.Githzerai
92.Yuan-Ti
93.Illithids (Mind Flayers)
94.Shadar-Kai
95.Fey-Touched
96.Spellscales
97.Dracha
98.Giants (Arcana Evolved)
99.Litorians
100. Mojh
The creatures are from Pathfinder, 3.5 and Monte Cook's Arcana Evolved.
Have Fun!
| Orthos |
1d100 ⇒ 46 Minotaurs
1d100 ⇒ 70 Kasathas
1d100 ⇒ 92 Yuan-Ti
1d100 ⇒ 56 Lashunta
1d100 ⇒ 86 Mongrelfolk
Very pulpish-looking combination there. Multi-armed aliens and serpentfolk alongside an almost Eloi/Morlock combination and minotaurs. Hmm.
Also I'm amused to find I'm not the only person who renamed Ebberon's Doppelganger-kin as Morphlings to differentiate them from PF's hag-kin Changelings.
| Indagare |
I'll give it a try!
Race 1: Vanaras [36]
Race 2: Grippli [28]
Race 3: Ratfolk [20]
Race 4: Kitsune [29]
Race 5: Kobolds [17]
The world has many mountains and forest. A few cities dot the continents where kitsune and vanaras have established themselves. Ratfolk travel in caravans or aboard ships from town to town or port to port, bringing valuable goods and tales from afar. Grippli have become bolder and adventure further from their homes to trade with the vanaras and kitsune.
Kobolds have established themselves as miners and craftsmen of great skill, willing to trade their works with other races.
Kitsune, on this world, do not transform (since there are no humans).
*edited to include links to the races
| Mark Hoover |
Ok, I did a couple in the other thread; let's see what I come up with here:
1d100 ⇒ 70
1d100 ⇒ 69
1d100 ⇒ 39
1d100 ⇒ 15
1d100 ⇒ 76
Kasathas - four armed desert wanderers
Gathalain - part fey, part plant with wings and elfin features
Boggards - brutish froglike humanoids dwellng in swamps
Hobgoblins - war mongering goblin cousins
Neanderthals - primitive humans
So environments needed for the setting are: desert, forest, swamp. These races are all land-dwelling and 4 of the 5 are Medium. Just off the top of my head I'm thinking this region is primitive, like fertile crescent times in the real world. There are primal jungles and swamps along a river delta; out from this are mountainous deserts and badlands. All of the PC races are semi-nomadic, barbarous; tech levels are primitive. However the hobgoblins rule over a city-state fueled by goblin slavery. They employ bugbear taskmasters to keep the slaves in line. The boggards in the swamps worship dark gods and plot the downfall of the overlords while the fey-blooded Gathalain seek to awaken new regions of the wilderness using natural magics to create oases in the sands and rock. The neanderthals and kasathas are both hunted as potential slave races but as of yet they remain free wandering the deserts and badlands.
Since no setting would be complete without villains, this region is no different. It would be easy to vilify the hobgoblin overlords unless you examine the reson they seclude themselves in high walls: Dragons. The upper mountains are uninhabited by PC races because these heights are rife with the beasts. Volcanic cones inhabited by the red; boreal conifers on the edges of the peaks as home to the green; swampy mires prowled by black while pristine glacial rifts are the realms of the white. The butes and deserts however are the lairs of the blue dragons.
Of course, in a setting like this, there are bound to be kobolds. These creatures, while not a PC race are as abundant as the 5 prime and might be used as an alternate. They can be found in the markets of the hobgoblins, along the desert trails of the kasathas, and even mingling in the steaming jungles and swamps of these lands. They are the ambassadors of their patron deities, the dragons and the more powerful of the kobolds are used as collectors for their patron's hoards. Of course this has earned them the ire of every race around.
So a campaign in this setting would be about survival in the wilds and the harsh environments. The adventures could involve raiding kobold outposts, slaying dragons and even springing slaves from the hobgoblin cities.
EldonG
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[Dice=Roll]1d100 Derros
[Dice=Roll]1d100 Derros again
[Dice=Roll]1d100 Merfolk
[Dice=Roll]1d100 Undines
[Dice=Roll]1d100 DrachaShould be fun...
Hmmm. ..and in case of duplication? Dominant race?
Lots of water...
What I'm seeing so far is a sea surrounded by lands...the derro, hating the surface folk, have released hell on earth on the surface, after coming to dominate beneath. Humans got help from the merfolk, and became undines, now living on and in the sea. A huge island in the center holds great promise, though...it's the ancestral home of the dracha, and dragons...there are magics there of truly epic scope.
I may name things, and polish more, later.