how would you divy up a cryptics skill points?


Advice


having issue. i want to make a cryptic that focuses on debuffing enemies with his disrupt pattern ability.

but to do full damage reliably with disrupt pattern i need to dedicate 6 skill points a level to knowledge skills.

then there is autohypnosis (for psionic meditation if nothing else)

stealth

disable device

and perception.

yes i have a 20 INT at level 1 (blue race).

but that still leaves out acrobatics-now im screwed once a enemy gets adjacent to me wich is not difficult due to disrupt patterns 30 foot range.

no bluff, diplomacy, disguise, escape artist, sleight of hand, spellcraft, use magic device, no craft skills of wich the cryptic is geared towards 2 (traps and tattoos).

how do you deal with this limitation?

note=relying on party isnt good enough, nor is just accepting a higher fail rate on doing full damage.


I'm playing a cryptic with an 18 int so I understand. I've dealt with it by accepting that I can't do it all, I can focus on damage or being the groups skill monkey/scout. I chose the skill monkey/ scout role, so I've only put 1 point in the knowledges and none into autohypnosis. Even so there are a bunch of skills that I've just put 1 or 2 points into just for favored class.

Since you want to focus on damage I recommend putting just a point into stealth to start, between size, racial and class skill bonus you're at 9+ points and dex. After you put 5 ranks in the knowledges you can grab the one pattern feat then you can use the points to work on other skills.

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