| wintersrage |
Upgradable: This ability grants the bonded creature the ability to more easily increase the non-mythic magical power of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1 longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the legendary item's current, non-mythic base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword.
This ritual takes 8 hours. When it's completed, the bonded creature transmutes the item's base version into the desired version. When upgraded in this fashion, the legendary item retains all legendary item abilities it had before the transmutation.
Would this ability have to be used on a day when no adventuring is done like normal crafting or could this be done on the 8 hours of downtime on every day you have when adventuring.
My gm is making like normal crafting for the restriction for how much time you get out of a day for crafting when adventuring, and i think because he has a item crafter he thinks an ability should not be able to do more then what a group of feats allows someone to do. In other words i think he is penalizing me because I am getting around the need for great amounts of time needed to craft that his guy needs.
| wintersrage |
yes but he is saying that because im and adventuring i can't have 8 hours of uninterrupted time to do it and i would only get 4 hours towards the ritual, that would not work as it has to be uninterrupted hours of ritual on the item.
Even though the book specifically say an adventuring day is broken down in 8 hours of adventuring, 8 hours of down time and 8 hours of rest.
| blahpers |
The 8 hours of downtime during a normal adventuring day are not necessarily consecutive. If they were, there'd be no need for the rule that crafting is less efficient while adventuring.
Adventuring downtime includes a lot of things, including meals, rests, potty breaks, maintenance, and so on. Spending 8 consecutive hours on that ritual will eat into your sleep time. That may be fine if you don't mind possibly being fatigued the next day; one of the adventure paths has rules for what happens when you get too little sleep.