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Amiri is also Lisa Stevens' "favorite piece of Pathfinder artwork and is the iconic that [she] most associate[s] with".

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I don't really like Seoni or Amiri's designs, just because their attire seems a little more in line with the usual fantasy fare than other female iconics (that is, less like something someone would actually wear). Amiri's rather unprotective armor obviously being better than Seoni's couple of silk strips. :P
I do like the iconic rogue, druid, and inquisitor as examples of fantasy females done right, and especially like both the cleric and paladin (Seelah looks like the biggest badA of all the iconics in the artwork for the rather new Mythic Adventures book). From the few examples of PFO females we've had so far, they're looking quite at home in a realistic fantasy setting. :)
All this being said, I would not fly off the hinge over skimpier clothing choices, as long as they are kept to non-combat options and stick to the art style. Maybe something I'd be too prudish to dress any of my characters in, but not something I would directly oppose.
Edit: Maybe this would be worth starting a thread over. Or maybe such a thread can only dissolve into chaos...

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Back to the topic of this thread:
I printed out the game pieces, and will most likely give the game a whirl tomorrow, if the friends bring enough dice.
(Honestly, 16 dice per player? Wow.
Not that I don't have that many, just not all alike...)
I remember when I use to play Shadowrun when I was in High School. I sometimes would roll 20+ d6s for skill rolls. It got ridiculous sometimes.

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Franz Lunzer wrote:I remember when I use to play Shadowrun when I was in High School. I sometimes would roll 20+ d6s for skill rolls. It got ridiculous sometimes.Back to the topic of this thread:
I printed out the game pieces, and will most likely give the game a whirl tomorrow, if the friends bring enough dice.
(Honestly, 16 dice per player? Wow.
Not that I don't have that many, just not all alike...)
Try playing a 1500 point GURPS Supers game sometime. I had an attack power that did 300 d6 damage. To speed thing up I just rolled 30d6 and multiplied the result by 10.

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I remember how enamored of computers I became thinking about how all those die and rulebooks would be automated. It inspired me to teach myself basic language programming, and I actually began work on an Avalon hill boardgame simulation (which transformed as I wrote from WWII into circa A.D. 1000 Europe (see Baron 1000 for details, and yes, the music is also my own). What turned out to be wasn't at all what I envisioned then.

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Well now, I played it this last weekend, twice even.
Very much liked the game, really looking forward to having the final product in hand.
First game I played Valeros against Amiri.
As it was our first game, we did have some difficulties, but nothing troublesome. Valeros rocked against Amiri, though I did have some lucky rolls as well.
Second game I played Kyra against Seoni, Amiri and Merisiel.
Amiri won, I came in second, then Merisiel and lastly Seoni.
I again had some lucky rolls, but I had way less fun playing Kyra. Merisiel had fun times and bought nearly all of the equipment cards (I only managed to buy one magical breast plate, and a handful of Fate-Cards).
Overall, I really like the tactics and dynamics of the game, though it is a bit abstract.
I'll surely play it more often in the future.

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Well it did feel a bit like the license was there to draw in fans of Pathfinder. I think even the authors of the KS said as much, that it wasn't in keeping with the flavor of Pathfinder.
Bottom line, the more I looked into it the more I thought I only was backing it because of the Pathfinder license. Not saying it's not anyone else's cup of tea, but I suspect a significant number of backers felt the same way. I guess the mechanics just didn't grab me, maybe I'm not one for dice games such as that ~
I would love to see it come back, as the project was fully funded. Just not something I see as being PF much (having said that, really doesn't matter to me truth be told!)

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It did look like an interestingly-designed game, not a poorly-conceived one that was looking to sell by IP alone (the E.T. Atari game is a common example).
I agree that the imagery could easily have been swapped with other art without a need to change much else. I think it would feel much more like a Pathfinder adventure if it were a cooperative game uniting the iconics against common foes.

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Was there no way for the players to envelope the purely mechanical basis of the dice game with the storytelling of the Pathfinder system of roleplay? I'm wondering whether it was failure of dice or something that should be the responsibility of the players. Were player expectations too high?
It made all the narrative sense of Marvel vs. Capcom. Why are Amiri and Valeros swinging swords at one another rather than fighting a monster together? The same reason Spider-Man and Mega Man are punching each other in the face. Just because people may recognize the characters.
Fun to 11 spiked in backers very early because they had a 'day one' special that saved a few dollars. They also released a playtest document. That made a lot of people pledge up front without looking into it, who later decided to cancel their pledges. After the first few days the backer numbers either flatlined completely or dropped as much as they gained. I'm guessing Fun to 11 sent messages asking those who cancelled why they did so, and the reported cause was that there was no reason to call it Pathfinder outside of the fact that it reused a few pieces of Pathfinder art. They could have made the same game using public domain stuff like the Greek mythos or Arthurian legends. I think people expected it to be more like the card game which sold out in hours at GenCon.

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If any of you are fans of the Knights of the Dinner Table comic, there's a KS running right now to make it into a web series and/or movie.

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I was one of the backers and Im rather disappointed they decided to cancel the game. Looked like alot of fun and I would have preferred to have the game skinnned with characters that I like rather than something 'generic'. Not saying they cant come up with something cool, but Im already invested in the iconics and it would have been interesting to play them in a dice format. I dont think that everything with the pathfinder label on it has to fit neatly into our experiences and expectations, even though I can and do appreciate the desire for a continued narrative.

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I don't really like Seoni or Amiri's designs, just because their attire seems a little more in line with the usual fantasy fare than other female iconics (that is, less like something someone would actually wear). Amiri's rather unprotective armor obviously being better than Seoni's couple of silk strips. :P
I like Seoni's design. But that's more because I like Varisian aesthetics. And she's a Sorcerer; she doesn't wear armour anyway.