
partyrico |
Yep, I would even go so far as to say that the incutilis has access to any of the host's abilities. The hellwasp swarm has a similar ability with similar but better wording that you could use as a reference point (of course without the con damage every hour).

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Yep, I would even go so far as to say that the incutilis has access to any of the host's abilities. The hellwasp swarm has a similar ability with similar but better wording that you could use as a reference point (of course without the con damage every hour).
Goody cause that's what I was going for.

Lady Bluehawk |

When an Incutilis uses its puppetmaster ability is the victim of said abilities just turned into a zombie and lose all of its class abilities (save those things mentioned in the description) or do they just look and act zombie like?
What no one, including the Powers (and I've looked for any errata for either the Bestiary entry or the Skull and Shackles or Plunder and Peril adventures; no luck), have really talked about with the Incutilis is this:
NO SAVING THROW?!
If this so-called CR 2 latches onto your 1st-4th level character successfully (perhaps in a party without a Cleric; I've seen write-ups of groups like that*), your character. Is. Dead. Period. End of sentence. >:-(
The earliest casters that get anything like raise dead or reincarnate are either 5th level Clerics or 7th level Druids, and if it's considered "killed by a death effect," forget being Raised. Even if that's not the case, the, er, "juices" the damn' thing pumps into a body might preclude the whole "body must be whole" bit ("Well, he looks whole, corpse-wise..." [wiggles squid-free body] "Hmm. He's either sloshing or rattling inside; hard to tell."). :-/
I suppose having access to a 7th level Druid could help (and it'd be a random crap shoot as to what kind of a body you'd get), but they probably won't be right there in the party, since this is "only" a "mere" CR 2 creature (probably because of its land speed. Having my players not having their characters go anywhere near the water in a pirate campaign seems a bit ... lacking).
Is there something about this ghastly gods-forsaken PARASITE that I'm missing in the various write-ups? :-/
LB
(* who insists on the following party compositions when GMing:
-- any kind of Fighting type
-- any kind of Arcane casting type
-- any kind of Rogue type, preferably a class that includes important Roguish abilities with traps and locks and what-not
-- A CLERIC. Those "walking med-kits and Undead-Off(TM) holy symbols" are CRUCIAL.
-- any other kind of Divine casting type [if we have room]
-- any other kind of other class [ditto])

Lady Bluehawk |

doc the grey wrote:When an Incutilis uses its puppetmaster ability is the victim of said abilities just turned into a zombie and lose all of its class abilities (save those things mentioned in the description) or do they just look and act zombie like?What no one, including the Powers (and I've looked for any errata for either the Bestiary entry or the Skull and Shackles or Plunder and Peril adventures; no luck), have really talked about with the Incutilis is this:
NO SAVING THROW?!
If this so-called CR 2 latches onto your 1st-4th level character successfully (perhaps in a party without a Cleric; I've seen write-ups of groups like that*), your character. Is. Dead. Period. End of sentence. >:-(
The earliest casters that get anything like raise dead or reincarnate are either 5th level Clerics or 7th level Druids, and if it's considered "killed by a death effect," forget being Raised. Even if that's not the case, the, er, "juices" the damn' thing pumps into a body might preclude the whole "body must be whole" bit ("Well, he looks whole, corpse-wise..." [wiggles squid-free body] "Hmm. He's either sloshing or rattling inside; hard to tell."). :-/
I suppose having access to a 7th level Druid could help (and it'd be a random crap shoot as to what kind of a body you'd get), but they probably won't be right there in the party, since this is "only" a "mere" CR 2 creature (probably because of its land speed. Having my players not having their characters go anywhere near the water in a pirate campaign seems a bit ... lacking).
Is there something about this ghastly gods-forsaken PARASITE that I'm missing in the various write-ups? :-/
LB
(* who insists on the following party compositions when GMing:
-- any kind of Fighting type
-- any kind of Arcane casting type
-- any kind of Rogue type, preferably a class that includes important Roguish abilities with traps and locks and what-not
-- A CLERIC. Those "walking med-kits and Undead-Off(TM) holy symbols"...
Odd; can't Edit past a certain time? :-/
At any rate, I did apparently miss a crucial thing: regular Incutilises can attack a helpless Small or Medium creature...but still with no saving throw. :-/
Also, killing the Incutilis "destroys the zombie," which means you can't just raise dead your buddy; you'd need to reincarnate (I'd read that as still having some poofed ash residue or whatever left) or resurrect them. :-/

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Odd; can't Edit past a certain time? :-/
1 hour
At any rate, I did apparently miss a crucial thing: regular Incutilises can attack a helpless Small or Medium creature...but still with no saving throw. :-/
A coup de grace is usually effectively "Roll a 20 or die."
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die.
Also, killing the Incutilis "destroys the zombie," which means you can't just raise dead your buddy; you'd need to reincarnate (I'd read that as still having some poofed ash residue or whatever left) or resurrect them. :-/
You can raise dead.
The victim is killed instantly, and becomes a zombie-like creature under the incutilis’s control. This zombie isn’t treated as being undead. . . It can also retract its tendrils as a move action, but doing so causes the zombie to collapse and revert to a normal corpse. . . Killing the incutilis destroys the zombie.
"Destroy" is not equal to "disintegrate."

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Has anyone else read the article about the incutilis in Skull & Shackles? It's multiple paragraphs talking about how they take over corpses and never mentions taking over living beings. But then the stat block has the Puppetmaster ability, which works on helpless living creatures and doesn't work on corpses.
I'm guessing they changed the ability in the stat block sometime during development so that the incutilis would actually be at least a possible threat to PCs instead of it being almost entirely a lore creature.
That's also probably why they didn't bother to stat out the zombie. If it's a random corpse that's animated, no one is going to make the mistake partyrico did (12 years ago) of assuming it uses the original creature's stats.

Azothath |
mo... brains... lol - I do say the game is not uniformly consistent and has inconsistencies, so just another example
Is a rant 12 years after the fact even appropriate? It is not practical.
The 3 creatures each got 2 pages.
The Incutilis description in AP55 S&S pg 84-85 goes both ways. Puppeteer (Su) has "any helpless Small or Medium creature" --> 'zombie' as a full round action then --> corpse.
The ecology details how it animates corpses. "Despite the remarkable nature of incutilises’ corpse animation process, it is far from subtle. An incutilis cannot easily hide its prominent tendrils and gleaming shell, meaning that any corpse looks far from normal in well-lit conditions. ..." It does talk about living sharks, whales, etc (as food).
so yeah, a combo of too much description and poor proofing/editing.
AoN→Incutilis CR:2
ADVICE
Editing to;
Puppetmaster (Ex) As a full-round action, an incutilis can drive its lesser tendrils into any Small or Medium helpless/unconscious grappled animal, humanoid, monstrous humanoid or fresh corpse in its square and pump the victim full of poison and chemicals. A living victim is killed instantly at the end of this process, and .... The zombie puppet corpse rots at one-third the usual rate. Once per day while immersed in salt water for 8 hours the incutilis can mend up to 2 points of damage to its zombie puppet.
Honestly as a salt water creature transitioning to fresh water usually isn't possible.

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Honestly as a salt water creature transitioning to fresh water usually isn't possible.
From what I recall, salmon and a few species of eels spawn in freshwater and then migrate to the seas or oceans. Probably some crustaceans do the same. For them, the change of environment starts a different phase of their lives.
There are a few mammals that regularly move between fresh and salt water, but they aren't water-breathing creatures.