| Wolfmang |
So youre a Musket Master, you just got grappled by a Monk and will surely be pinned next turn. What do you do?
Firearms cannot be reloaded while grappled and you cannot attack at all while pinned, so this is a desperate situation indeed.
Fortunately you have an Endless Bandolier, the Quick Draw feat, two Double Barrel Pistols (3500gp), and a buckler gun.
You have three iterative attacks, and a fourth from Rapid Shot. Can the following be done while grappled?
1) Fire both barrels of DB Musket (-4 for both barrels)(-4 shooting one-handed)(-2 Rapid Shot)(-2 grappled)(-2 due to -4 dex from grappled)
2a) Drop DB Musket
2b) Quick Draw DB Pistol
3) Fire both barrels of DB Pistol (-4 both barrels)(-4 nonproficiency)(-2 Rapid Shot)(-2 grappled)(-2 from -4 dex)
4a) Drop DB Pistol
4b) Quick Draw DB Pistol
5) Fire both barrels of DB Pistol (-4 both barrels)(-4 nonproficiency)(-2 Rapid Shot)(-2 grappled)(-2 from -4 dex)
6a) Drop DB Pistol
6b) Shoot one barrel of Buckler Gun (-2 Rapid Shot)(-2 grappled)(-2 from -4 dex)(-???)
The hope here, of course, is to kill the Monk before they can pin you. But can you actually string all of these together?
Bonus: Instead of shooting the buckler gun, could you instead do:
6b) retrieve DB Pistol/DB Musket from Glove of Storing
7)Shoot DB Pistol/DB Musket
| blahpers |
You can do anything that doesn't require two hands. The musket is a two-handed firearm; thus, firing it requires two hands. You're better off dropping the musket and just going with the pistols. Double-barrel/barrel/barrel/barrel should work.
Glove of storing should also work.
Hopefully nobody else is in range to take advantage of all of those attacks of opportunity you'll provoke, though.
| Wolfmang |
You can do anything that doesn't require two hands. The musket is a two-handed firearm; thus, firing it requires two hands. You're better off dropping the musket and just going with the pistols. Double-barrel/barrel/barrel/barrel should work.
Glove of storing should also work.
Muskets can be fired one-handed at a -4, but you answered my question anyway.
Maybe I'd be better off quick drawing DB muskets so I can retain dex to damage, seems a bit silly though.
| blahpers |
Didn't know that. Ha, TWF muskets are technically a thing.
Even with those penalties, you're likely to hit several times. The monk is at -2 AC due to the Dex hit from grappled (though I haven't checked Tetori to see if they get any offsetting benefits). If you're worried about the math, stick to single barrel. Without Dex bonuses to damage, though, you're in trouble unless you pull a crit.
| Lord_Malkov |
Tetori keeps his dex when grappling
But yeah, you can do a lot while grappling. You basically just lose a hand... so anything you can do with one hand is a go.
Grappling doesn't really do much, but it does stop you from swinging a two-hander, which can have a big impact if that is your only carried weapon, and essentially stops you from casting anything.
So it isn't a big deal to be grappled. The concern is, if you do not escape, the grappler is going to get +5 to future checks, and will then summarily Pin you, and a Pinned gunslinger is in trouble, since most do not have much Strength and they lose their Dex.
| Wolfmang |
Tetori keeps his dex when grappling
But yeah, you can do a lot while grappling. You basically just lose a hand... so anything you can do with one hand is a go.
Grappling doesn't really do much, but it does stop you from swinging a two-hander, which can have a big impact if that is your only carried weapon, and essentially stops you from casting anything.
So it isn't a big deal to be grappled. The concern is, if you do not escape, the grappler is going to get +5 to future checks, and will then summarily Pin you, and a Pinned gunslinger is in trouble, since most do not have much Strength and they lose their Dex.
At that point trying Escape Artist is the only viable option.
Bleeding Wound will be useful here to deal Dex Mod HP bleed. Monk either gets to take the damage or burn the standard action to attempt a heal.
| B.A. Ironskull |
Quick Draw your dagger and stab the monk. Wait for reinforcements or a grease or freedom of movement casting.
You do have a dagger, right?
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Grappling does a lot, especially if you're a musket master.
| Wolfmang |
Forget a dagger, use a longsword.
I guess this is rather obvious. Why screw around with guns when I can get to stabbing?
I suppose the reason would be "because you get dex to ranged attack rolls". But also a -4 to fire both barrels.
Although a Monk cant use deflect arrows on a sword :)
| blahpers |
I think the grappled condition is written different in the book than in the website quoted above.
The website is Paizo's and has the most current version of the rules.
Re: using a dagger or longsword, what percentage of gunslingers stat for strength? Mine isn't even medium sized. I suppose Weapon Finesse and a poisoned dagger or two might be useful. Does Pathfinder have those miniature one-use blowguns they like to make into cigarettes in spy movies?
| Wolfmang |
As an aside, is Gliding Steps legitimate? I haven't seen the "Paizo Peripheral" marker before.
Finesse would help for this situation, though there are much better feats to take