Joe Pesci, Tuco, & Keith Moon


Advice


I need advice from you brilliant gameologists ;)

I'm starting play with a new group which will be running through a pirate setting.

My character is an old one from high school, an N/E dwarf whose orneriness, wantonness, and impulsiveness knows few bounds. He used to be a fighter/thief in the AD&D days. Personality is a combination of Joe Pesci, Tuco from Good, Bad, & the Ugly, and Keith Moon.

Parameters - start at level one; Core Rulebook, APG, Ultimate Magic, & Ultimate Combat allowed. I have no experience outside the Core & APG, and even my experience with those 2 is limited.

Stats - (could be off a tad since I'm going from memory from last Saturday)
Str - 18
Con - 14
Dex - 15
Int - 10
Wis - 7
Chr - 5

Starting as Barbarian for CL 1. This will be his only level in the Barbarian class; subsequent levels will be in Rogue, Fighter, and/or Ranger, but I have, as yet, no ideas on progression, archetypes, weapons, etc., pending lots of reading through the newly allowed books.

Other than eschewing spells, bows & crossbows, and anything heavier than light armor he could go any direction within the limits above.

Any suggestions to get me pointed in a direction would be welcome ;)

Thanks!

Sovereign Court

Is there any reason you're avoiding going all Barbarian beyond "it's what the old character was"? What are you trying to do, since not using spells, crossbows, and heavier armor is pretty much what the Barbarian does. Plus, barbarians would be really good at wrecking a drum set.


El Baron de los Banditos wrote:
Is there any reason you're avoiding going all Barbarian beyond "it's what the old character was"? What are you trying to do, since not using spells, crossbows, and heavier armor is pretty much what the Barbarian does. Plus, barbarians would be really good at wrecking a drum set.

Well, he would be hell on a drum set, it's true ;)

1 level of Barbarian is just for flavor/background. Summoning hordes and raging all the time just ain't my bag. Combinations of rogue & fighter, with a dash of ranger - the more offbeat the better, if it keeps the character effective - are what I want to explore.

The GM has plenty of NPC's that will be helping the PCs and will fill in any 'roles' we need as a party. He wants us to play what we enjoy. I'm just looking to jumpstart my thinking before I start delving into the books for an angle.

Sovereign Court

Then I guess it really boils down to the question of "What is it you want to do, exactly?" Like, maybe 1 or 2 things you want to excel at and 2 or 3 things you want to be "capable at." Everything described so far can be achieved through just roleplaying a character (and maybe dumping Charisma, but that's pretty much optional.)


I'm not intimately familiar with the archetype, but you should check out the urban barbarian. It might help your "rogue with an extra martial kick" theme. Also, consider a second level of barbarian for the rage power.


“Charisma measures a character's personality, personal magnetism, ability to lead, and appearance.” Joe Pesci rates high on all of those but appearance. So did Keith. Sure a BAD personality but personality nonetheless. Low CHA means no personality, such folk do not become celebrities.

A 5 means you have no personality, not a ornery, wanton & impulsive personality. A personal magnetism score of 5 means no party would even bother considering you.

A 5 score in PF is the smelly bum who everyone wants gone but ignores.

A 7 WIS means you will fail your will saves so often that you’ll lose a lot of play time, and often be a detriment to the party, not an asset. It’s be harder to make Perc rolls, the most commonly rolled skill in the game.

Mind you, I am not saying you can't go for a 8 in both. Could be a reaosnable RPing hook.


DrDeth wrote:

“Charisma measures a character's personality, personal magnetism, ability to lead, and appearance.” Joe Pesci rates high on all of those but appearance. So did Keith. Sure a BAD personality but personality nonetheless. Low CHA means no personality, such folk do not become celebrities.

A 5 means you have no personality, not a ornery, wanton & impulsive personality. A personal magnetism score of 5 means no party would even bother considering you.

A 5 score in PF is the smelly bum who everyone wants gone but ignores.

A 7 WIS means you will fail your will saves so often that you’ll lose a lot of play time, and often be a detriment to the party, not an asset. It’s be harder to make Perc rolls, the most commonly rolled skill in the game.

Mind you, I am not saying you can't go for a 8 in both. Could be a reaosnable RPing hook.

Hmmm - well, a 20-pt buy tanks the Chr, since Str, Con & Dex are not going to get tanked. It are what it are. As much fun as having a 10 in everthing would be, I'm opting 'not'.

What I don't want this thread to be about is mini-maxing the stats so the character has no weaknesses. Characters have weaknesses and you play around them. The thread should be about class, feat, & weapon choices and possibly archetypes.

So back to structuring the character .... ;)

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